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[BF:A] Croupier

Mapping for Special Forces.

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im talking about making maps for SF...I tried making BF2 the parent, extracted the zips in the expansion, I can see the folders in the Editor but it will not load any SF assets..

from: http://bfeditor.org/forums/index.php?showt...er=asc&start=15

OK there may be other ways to do this but this method works for me.

Open Mods/bf2 make a backup of ServerArchives and ClientArchives

(we are going to be editing these so if you want to play online vanilla BF2 you will need to revert these to original, otherwise you will get Modded content error)

Copy and paste this over the contents of bf2 ClientArchives.con:

fileManager.mountArchive Objects_client.zip Objects



fileManager.mountArchive Common_client.zip Common



fileManager.mountArchive Menu_client.zip Menu



fileManager.mountArchive Fonts_client.zip Fonts



fileManager.mountArchive Shaders_client.zip Shaders



fileManager.mountArchive mods/xpack/Objects_client.zip Objects



fileManager.mountArchive mods/xpack/Common_client.zip Common



fileManager.mountArchive mods/xpack/Menu_client.zip Menu



fileManager.mountArchive mods/xpack/Fonts_client.zip Fonts

Copy and paste this over the contents of bf2 ServerArchives.con:

fileManager.mountArchive Objects_server.zip Objects



fileManager.mountArchive Menu_server.zip Menu



fileManager.mountArchive Common_server.zip Common



fileManager.mountArchive mods/xpack/Objects_server.zip Objects



fileManager.mountArchive mods/xpack/Menu_server.zip Menu



fileManager.mountArchive mods/xpack/Common_server.zip Common

Next open up EA GAMESBattlefield 2bf2editorSettings

Download Content.ini (in .rar format) unrar and and drop it in Settings folder, overwrite if prompted, or backup original then overwrite.

Load up the editor, select xpack, cross your fingers and all should be good. No need to extract anything from the xpack .zips.

Using the mod manager will most likely overwrite your content.ini file.

EDIT: The reason why I provided a download link to the content.ini is that Untill now I didnt know how to get ASCII symbols to work in the forum. After a bit of googling I got it now, so if you dont want to download the .ini copy and paste the blue text into your existing Content.ini file or create your own.

Mod bf2folder default ObjectsCommon

folder default ObjectsEffects

folder default ObjectsKits

folder default Objectssoldiers

folder default Objectsvehicles

folder default Objectsweapons

folder default Objectsdynamicobjects

folder default Objectsfreecontent

folder default Objectsroads

folder default Objectswater

folder default Objectsmiscobjects

folder default Objectsvegitation

folder default Objectsstaticobjects

folder default Objectssound

Mod xpackfolder default ObjectsCommon

folder default ObjectsEffects

folder default ObjectsKits

folder default Objectssoldiers

folder default Objectsvehicles

folder default Objectsweapons

folder default Objectsdynamicobjects

folder default Objectsfreecontent

folder default Objectsroads

folder default Objectswater

folder default Objectsmiscobjects

folder default Objectsvegitation

folder default Objectsstaticobjects

folder default Objectssound

add parent content

Sorry no code box as it messes up the ASCII.

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Guest

Is there any sense in mapping for SF atm ?

I think we miss the Lightmapsamples for SF static objects right now.

... i am wrong ?

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Guest

could u post the text needed in whatever files so i can get the SF teams? :/ they're all blank, kits, teams, ect. and the flags dont show, but everything else is fine

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copy the team info from a spec force map init.con

I think that should work?

.........................................................................

gameLogic.setTeamName 1 "MEInsurgent"

gameLogic.setTeamName 2 "SAS"

gameLogic.setTeamLanguage 1 "MEC"

gameLogic.setTeamLanguage 2 "SAS"

gameLogic.setTeamFlag 0 "flag_neutral"

gameLogic.setTeamFlag 1 "Flag_in"

gameLogic.setTeamFlag 2 "flag_uk"

gameLogic.setKit 1 0 "MEInsurgent_Specops" "meinsurgent_soldier"

gameLogic.setKit 2 0 "SAS_Specops" "SAS_soldier"

gameLogic.setKit 1 1 "MEInsurgent_Sniper" "meinsurgent_soldier"

gameLogic.setKit 2 1 "SAS_Sniper" "SAS_soldier"

gameLogic.setKit 1 2 "MEInsurgent_Assault" "meinsurgent_heavy_soldier"

gameLogic.setKit 2 2 "SAS_Assault" "SAS_heavy_soldier"

gameLogic.setKit 1 3 "MEInsurgent_Support" "meinsurgent_heavy_soldier"

gameLogic.setKit 2 3 "SAS_Support" "SAS_heavy_soldier"

gameLogic.setKit 1 4 "MEInsurgent_Engineer" "meinsurgent_heavy_soldier"

gameLogic.setKit 2 4 "SAS_Engineer" "SAS_heavy_soldier"

gameLogic.setKit 1 5 "MEInsurgent_Medic" "meinsurgent_soldier"

gameLogic.setKit 2 5 "SAS_Medic" "SAS_soldier"

gameLogic.setKit 1 6 "MEInsurgent_AT" "meinsurgent_heavy_soldier"

gameLogic.setKit 2 6 "SAS_AT" "SAS_heavy_soldier"

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Guest

i made a new folder in the BF2editor folder, inside mods, i named it xpack and copied the BF2 files and changed the folder containing teams to the info u gave me, plus i added some of the teamnames bc i dont know the language that the others have, and i dont want them speaking random languages:

LevelSettings.AddTeam mecSF MEC

LevelSettings.AddTeam SAS SAS

LevelSettings.AddTeam Seal English

LevelSettings.AddTeam MEInsurgent MEC

as it does in the BF2 "levelsettings.con"

LevelSettings.AddTeam US English

LevelSettings.AddTeam MEC MEC

LevelSettings.AddTeam CH Chinese

and i go into the editor, click the magical xpack button... it says all the red stuff at the bottom, thats just normal after making it so i can use xpack objects, then a error comes and the dump folder, HOW CAN I GET THIS TO WORK?

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Guest

ITS MAGICAL JUST TO CONFUSE U! i put the xpack folder in my bf2supplies folder on desktop so i can continue my map and do teams later, teams and languages still have nothing but i can now do the kits... seems a little suspisus, but the kits r working somehow, its a complete mystery to me, unless the folder, after moving, leaves a trace, gettin closer... :)

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BTW I got soldiers, kits, weapons from a friend that has SF.

You just admitted doing something really naughty, and unless you get the grappling hook from your friend as well you wont be able to add it. The BF2.exe is set up but you need the mesh's and textures, .con files ect.....

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You just admitted doing something really naughty,

If I thought it was naughty why would I admit to it? Im making a mini mod that requires a grappling hook to be used with people in lan setting that already have SF, I don't have it yet. What is the problem? If it's not hard coded why can't I use it, I paid for the game. :)

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I did'nt say that you knew that your were doing something naughty, I merley stated that you admitted to doing something illegal, whether or not you knew that it is illegal is another story.

BTW I got soldiers, kits, weapons from a friend that has SF.

I personally dont care how you get whatever content but people that develop the games may, so its usually not a good idea to advertise this fact. Your friends bought SF they are entitled to use it, you did'nt so your not, even if your intentions are to buy it at a later date.

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Guest
If I thought it was naughty why would I admit to it?

Because you frequent here and that's been the trend.

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Ok so I will send them a check for lets say .05, that should cover it right? JK, thanks for the advice, I will not crawl back into my hole..... :?

Because you frequent here and that's been the trend.

What the heck is that supposed to me, maybe you should sign in as well:)

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Guest

Not my fault. Half the time it asks to sign in and the other half it forgets.

I meant you ain't the first one to come on and start an open discussion about what you will or already have done wrong.

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I've been messing around with mods using the xpack as a parent. The problem is that mods can't load the xpack shaders and the when you load a level in game it looks really funky. There are dynamic lighting artifacts all over the place and shadows on water behave really strangely.

The good news is that patch 1.2 will fix that, so I don't have to wait too long :).

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Before the patch is out you could try adding the xpack shaders by adding it in to your mods ClientArchives.con like so.

fileManager.mountArchive mods/xpack/Shaders_client.zip Shaders

Should work. Havent tried it though.

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Dosen't... I have tried and tried again to place SF content into a mod. Nothing works, except CTD :?

If the 1.2 patch does what you say, then I will be happy...

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Oh really, would you mind then telling my what this huge ass submarine is doing in my test map? Unless someone out there is mucking around with the philadelphia experiment again then I guess it works, this test map now has BF:Apocalypse, BF:2 and SF stuff just for the sake of proving that it can be done, and done before any new patches or whatever......

screen0365cv.jpg

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I have never seen a submarine in game yet… :shock: Well I guess you proved me wrong, :oops: I must not be doing something right.

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Guest
Croupier]Before the patch is out you could try adding the xpack shaders by adding it in to your mods ClientArchives.con like so.

fileManager.mountArchive mods/xpack/Shaders_client.zip Shaders

Should work. Havent tried it though.

yes i tried that and various other permutations. If you include the BF2 shaders too, in medium+ settings things look fine, except for shadows on water. In low settings very strange things happen.

If you try loading a standard BF2 map in the xpack mod, that gets really funky too- it defaults the map to night mode!

anyway the patch is out very soon, if anybody is interested we are testing it today @ bf2combat.net. I will let you know if the xp shaders in mods thing has been fixed.

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