Detrux 0 Report post Posted January 14, 2006 DICE and EA released an updated version of the BF2 Mod Toolset. Modders can now create single player maps and Special Forces mods with ease. An official announcement and change-log is expected from EA shortly. http://totalbf2.filecloud.com/files/file.p...r_file_id=97351 (Special thanks to totalbf2.com for the copy & paste) Share this post Link to post Share on other sites
DEDMON1578 0 Report post Posted January 14, 2006 it is awesome they actually fixed some stuff like roads!!! Share this post Link to post Share on other sites
DukeChin 0 Report post Posted January 14, 2006 I'm so happy! OH so happy! Been downloading it for a while but I thought I'd share my pleasure here. Share this post Link to post Share on other sites
mschoeldgen[Xww2] 0 Report post Posted January 14, 2006 I second that. The new editor runs smoother, less buggy and is a nice improvement. Thanks to all the programmers making that possible. Also love the new debugger Thanks again and keep up the good work ! Now for the ATI shadow shader bug :wink: Share this post Link to post Share on other sites
Flubber 0 Report post Posted January 14, 2006 IM SO HAPPY!!! 8) 8) 8) 8) :? :? :? Share this post Link to post Share on other sites
Zefan 0 Report post Posted January 14, 2006 Am I the only one having probs with the new editor? Everytime I want to load any mod else then bf2 it crashes... Share this post Link to post Share on other sites
Catbox 0 Report post Posted January 14, 2006 I haven't had any probs... I installed and am finishing a map i was working on in the old editor... finally figured out how to get the SF stuff working... i still had to manually add teams in the init.con... and manually add the vehicles... CB Share this post Link to post Share on other sites
Bdbodger 0 Report post Posted January 15, 2006 On windows XP x64 bit version you have to right click on the installer to bring up properties and on the compatability tab choose Run this program in compatability mode for windows XP or else it won't install . Share this post Link to post Share on other sites
cheeseontoast 0 Report post Posted January 15, 2006 New version is great. I love how the mouse wheel just work now instead of the usual fight. But,,, When I go to compile map it dosnt compile the terrain so it ends up just black. Anyone got any ideas. Share this post Link to post Share on other sites
Catbox 0 Report post Posted January 15, 2006 You can transfer the files manually... just compare to a vanilla map CB Share this post Link to post Share on other sites
PanCake404 0 Report post Posted January 15, 2006 Same thing Happens to me...May Some on Help us Please.. Im thinkin about goin back to the other editor cause seems to me like they didnt fix jack Fu*k all. Only thing new in it is the Single Player My Specs are ______________________ AMD +4000 San Diego core XFX 7800GT 256 1 gig Corsair ram Asus A8N Premium Share this post Link to post Share on other sites
[RC]cajunwolf 0 Report post Posted January 16, 2006 Yep but thanks to the Singleplayer addition I now have bots running around in my test map doing cool bot things! Share this post Link to post Share on other sites
[RC]cajunwolf 0 Report post Posted January 16, 2006 Yep but thanks to the Singleplayer addition I now have bots running around in my test map doing cool bot things! Share this post Link to post Share on other sites
[FH]ctz 0 Report post Posted January 16, 2006 I'm so happy! Â OH so happy! Â Been downloading it for a while but I thought I'd share my pleasure here. get on valhalla :x Share this post Link to post Share on other sites
mschoeldgen[Xww2] 0 Report post Posted January 16, 2006 The new editor still has some memory trouble with large maps for me. But the packing bug concerning the *.tai files is gone (at least for mod packing) and generally its an improvement. And once you get the hang of navmesh creation its really fun Share this post Link to post Share on other sites
cheeseontoast 0 Report post Posted January 16, 2006 Yeah I know but was hoping it might be something simple or something i was doing. TAI error never was a great issue as I've always used Rexman tools. (Bows Low) Have to agree though in general its a huge improvement. Share this post Link to post Share on other sites
cheeseontoast 0 Report post Posted January 16, 2006 Yeah I know but was hoping it might be something simple or something i was doing. TAI error never was a great issue as I've always used Rexman tools. (Bows Low) Have to agree though in general its a huge improvement. Share this post Link to post Share on other sites
cheeseontoast 0 Report post Posted January 16, 2006 Yeah I know but was hoping it might be something simple or something i was doing. TAI error never was a great issue as I've always used Rexman tools. (Bows Low) Have to agree though in general its a huge improvement. Share this post Link to post Share on other sites
PanCake404 0 Report post Posted January 16, 2006 Catbox]You can transfer the files manually...  just compare to a vanilla map    CB can u please explain on transfering the files manually because i checked all the detail maps and color maps and detail maps and color maps in teh editor folder and there all there. i also checked to see if the terrain data is there and it is Share this post Link to post Share on other sites
BierPizzaChips 0 Report post Posted January 16, 2006 Hi EA, thanks for supporting mapping for the xpack with the new Editor. But could you guys plz post somewhere the LightmapSamples of the Special Force's Buildings? Would be great. Otherwise mapping for Special Forces would end up in no Lightmap games - would not be fun. Thanks in advance. BierPizzaChips Share this post Link to post Share on other sites
PanCake404 0 Report post Posted January 16, 2006 i dont see any objects that i can use in makin an xpack map...all it will let me put it are weapons and i went to mod manage but there was nuttin there exept weapons...i want to use a damn veichle Share this post Link to post Share on other sites
[BF:A] Croupier 0 Report post Posted January 16, 2006 Dude check the tutorials please. Nothing is ever as simple as point and click when mapping/modding for BF2. Share this post Link to post Share on other sites
PanCake404 0 Report post Posted January 16, 2006 ok but about the missing terrain thing. I cant fix that...and what eva tuf cat said i dont understand it Share this post Link to post Share on other sites
PanCake404 0 Report post Posted January 16, 2006 Not to be sayin that i did this but i have found how to fix the problem with the black textures from readin up on one of these posts...The real person who diservers the credit is "-R|F-"...i dont no who he is but what eva. What u have to do is goin into ur map folder click on the folder labled editor copy detail and color maps... Paste them in then main directory of ur map then repack the level Share this post Link to post Share on other sites
[IS2]TheFlyingCorpse 0 Report post Posted January 16, 2006 Does any1 got the full changelog? :-) Share this post Link to post Share on other sites