dataman 0 Report post Posted January 24, 2006 Version 0.11 is available (fixes a critical bug) This program automates the texturing of BF2 maps. You can control the texturing by set of rules that take into account the geometry of the terrain. That way you can have snow on top of the mountains and rocks on sloppy terrain .. Screen shot http://www.leetdreams.com/bf2ecomap/images...pScreenshot.gif Website http://www.leetdreams.com/bf2ecomap Download http://www.leetdreams.com/bf2ecomap/downlo...s/BF2Ecomap.zip Be sure to read the README.TXT first. You are free to distribute it. PS. Don't forget that this is only the first release Quote Share this post Link to post Share on other sites
PanCake404 0 Report post Posted January 24, 2006 linked to http://www.aptgroup.org/downloads/BF2Ecomap.zip Quote Share this post Link to post Share on other sites
Catbox 0 Report post Posted January 24, 2006 looks pretty cool... how is it different then Tokens terain painter? CB Quote Share this post Link to post Share on other sites
desolatordan 0 Report post Posted January 24, 2006 Look at teh screenies. Has much more functionality. I haven't tried it out yet though. Quote Share this post Link to post Share on other sites
dataman 0 Report post Posted January 24, 2006 The BF2Painter is a neat tool. BF2Ecomap is very similar, but gives you more control on how the textures are to be generated, through an integrated user interface. It has also some advanced features, like directly loading the DDS textures from BF2, unlimited color layers, mixing BF2 and external textures for the color material. However, in it's current status it has it's limitations too. It does not generate the surrounding textures, does not import the scale from the bf2 editor project (you need to enter it manually using your own units), it's slower than BF2Painter. All these "problems" will be fixed soon and many more features will come be added. If you have any suggestion or requests don't hesitate. There is always a place in my todo list. Quote Share this post Link to post Share on other sites
[PC]BF2C|Token 0 Report post Posted January 24, 2006 This tool looks really promising. It addresses TPaint's main weakness, ie. it can only do 3 layers and I like the fact it will read the detail+colour textures directly from the bf2 folders. smart . Getting the scales from the heightdata.con is easy and adapting it to process the surrouding terrains will be simple too. You should have a fully functional program in no time . Quote Share this post Link to post Share on other sites
{Sn][per}ELI 0 Report post Posted January 24, 2006 Interesting. I'm gonna play around with this a little. I'm sure I'll screw something up. Quote Share this post Link to post Share on other sites
dataman 0 Report post Posted January 24, 2006 Tanks Token, i really appreciate it. Quote Share this post Link to post Share on other sites
[FH]Augustus 0 Report post Posted February 2, 2006 This is most definately the best way to go, well done. I recomend it to anyone. The only extra feature I personally would like to see is the ability to generate colour maps using noise algorithms from a selected range of colours from a colour pallette the same way the Editor42 (for bF1942) used to do (The same way 3dsmax creates falloff and noise colour materials). Quote Share this post Link to post Share on other sites
[FH]Augustus 0 Report post Posted February 2, 2006 Here is a screenshot of what I mean with the noise generator. It is essentially just a way of creating a texture to be used on a particular layer. It is limitless in power and combination in is not limited to a persons ability to find/create tiling textures. You can see in the screenshot how Editor 42 mainly used plain colours, but the combination of noise and seeds and the ability to combine layers and control how influential each layer is makes it very powerful, and virtually limitless in combination. The Threshold controls the combination of the two children layers, and the seed/octave controls the noise pattern. This may be more complicated than what you are looking to do, but it would certainly be great. Quote Share this post Link to post Share on other sites
THEJEBIDIAH 0 Report post Posted February 2, 2006 i think somebody should make the complete terrain creater. without using photoshop.. mainly cuz i dont have it.. but anyway.. so it would throw in the water, and the undergrowth (even though both of those are easy to do) it would save time.. i like the tool,.. its a great tool man gj! 8) Quote Share this post Link to post Share on other sites
takiwa 0 Report post Posted February 2, 2006 Augustus]Here is a screenshot of what I mean with the noise generator. It is essentially just a way of creating a texture to be used on a particular layer. It is limitless in power and combination in is not limited to a persons ability to find/create tiling textures.You can see in the screenshot how Editor 42 mainly used plain colours, but the combination of noise and seeds and the ability to combine layers and control how influential each layer is makes it very powerful, and virtually limitless in combination. The Threshold controls the combination of the two children layers, and the seed/octave controls the noise pattern. This may be more complicated than what you are looking to do, but it would certainly be great. God, how I miss Editor42...thanks for that screen, it brings back such fond memories Quote Share this post Link to post Share on other sites
dataman 0 Report post Posted February 2, 2006 Augustus: Thanks for the idea It's now in my todo list. I will investigate what i can do specifically useful for terrain texture. In the mean time, there are programs like the TextureMaker http://www.i-tex.de Quote Share this post Link to post Share on other sites
[RC]cajunwolf 0 Report post Posted February 4, 2006 Yea good editor 42... sigh. Great tool ... looks like the beginning of something really cool. Quote Share this post Link to post Share on other sites
Catbox 0 Report post Posted February 13, 2006 bump Quote Share this post Link to post Share on other sites
killinscuds 0 Report post Posted February 28, 2006 I'm very excited about this tool, as it gives feedback similar to Terragen terrain texturing (without the $100 pricetag)... But I'm having some trouble getting good templates to match my heightmap. Does anyone have any templates using this tool that they might be able to post? Example (RULE EDITOR): Low_Flat --Height Range ----Min: 0 ----Max:15 --Slope ----Min: 0 ----Max:10 Steep --Height Range ----Min: 0 ----Max:164 --Slope ----Min: 35 ----Max:90 If anyone could post what they've successfully used (I'm using the default 164m mapheight in BF2editor), I'd appreciate it. Thanks! Quote Share this post Link to post Share on other sites
JavaMoose 0 Report post Posted February 28, 2006 I was playing around with this the other day, and I like it. I love the instant feedback, being able to tweak the numbers and preview it is excellent. However, I had some issues...but I think that was because I was re-texturing a map that I had hand-textured. Love to see some of the known issues fixed (like Detail). Really excellent tool! Quote Share this post Link to post Share on other sites
Detrux 0 Report post Posted March 1, 2006 Java moose this thread is for a earlier version, are you currently using .21? link- http://bfeditor.org/forums/index.php?showtopic=3977 Quote Share this post Link to post Share on other sites
JavaMoose 0 Report post Posted March 1, 2006 Detrux]Java moose this thread is for a earlier version, are you currently using .21?link-http://bfeditor.org/forums/index.php?showtopic=3977 Have to double check, but I think I am... Quote Share this post Link to post Share on other sites