dataman Posted February 1, 2006 Report Share Posted February 1, 2006 EDIT: BF2Ecomap version 0.21 available. Fixes: Division by zero error when loading a black (empty) heighfield. Thanks to CheetahShrk for reporting the bug. Version 0.2 Improvements: - At least 30% faster rendering- Much better quality of the final texture - Memory usage has been decreased by 50% for the final render - No more need to enter manually the scale. The program imports the scale settings from the BF2 level - The scale is now displayed in the main window. - Added support for the surround terrain - Bug fixes ... Website http://www.leetdreams.com/bf2ecomap Download http://www.leetdreams.com/bf2ecomap/downlo...s/BF2Ecomap.zip Quote Link to comment Share on other sites More sharing options...
CheetahShrk Posted February 1, 2006 Report Share Posted February 1, 2006 Doesnt seem to work right, floating point division by zero error every time i try to start a new project. Quote Link to comment Share on other sites More sharing options...
dataman Posted February 1, 2006 Author Report Share Posted February 1, 2006 Can you post the Heightdata.con file of the level you try to load ? With this file i could, probably reproduce the problem ... Quote Link to comment Share on other sites More sharing options...
dataman Posted February 1, 2006 Author Report Share Posted February 1, 2006 Bug fixed. You was loading an empty heighfield and the program didn't like it. CheetahShrk, thanks for reporting the bug. Just redownload the file and it will work now. Quote Link to comment Share on other sites More sharing options...
david2999 Posted February 1, 2006 Report Share Posted February 1, 2006 This is like Tpaint with alot of options and better GUI, nice work. Quote Link to comment Share on other sites More sharing options...
Detrux Posted March 1, 2006 Report Share Posted March 1, 2006 Added to the main user tools list- http://bfeditor.org/forum/viewtopic.php?p=30323 Has anyone had a chance to compare this tool to TPaint? Quote Link to comment Share on other sites More sharing options...
[FH]Beregil Posted March 1, 2006 Report Share Posted March 1, 2006 Hey Dataman! Can you help me out? See here: http://www.leetdreams.com/forum/viewtopic.php?p=9#9 Quote Link to comment Share on other sites More sharing options...
{Sn][per}ELI Posted March 1, 2006 Report Share Posted March 1, 2006 Wonder if a short vid tutorial could be made? Can fraps do that? Quote Link to comment Share on other sites More sharing options...
killinscuds Posted March 1, 2006 Report Share Posted March 1, 2006 [From original thread ]http://bfeditor.org/forum/viewtopic.php?p=30943#30943] I'm very excited about this tool, as it gives feedback similar to Terragen terrain texturing (without the $100 pricetag)... But I'm having some trouble getting good templates to match my heightmap. Does anyone have any templates using this tool that they might be able to post? Example (RULE EDITOR): Low_Flat --Height Range ----Min: 0 ----Max:15 --Slope ----Min: 0 ----Max:10 Steep --Height Range ----Min: 0 ----Max:164 --Slope ----Min: 35 ----Max:90 If anyone could post what they've successfully used (I'm using the default 164m mapheight in BF2editor), I'd appreciate it. Thanks! Quote Link to comment Share on other sites More sharing options...
near_blind_sniper Posted March 1, 2006 Report Share Posted March 1, 2006 Great tool, a lot easier to use than Tpaint at the moment. One question though, can you paint details textures, i cant seem to figure out how to do that. Quote Link to comment Share on other sites More sharing options...
[FH]Beregil Posted March 2, 2006 Report Share Posted March 2, 2006 My problem, to be more exact: Doesnt matter what scale, bitmap, or filetype i use, everytime the textures are fragmented! Anyone else with that problem? Quote Link to comment Share on other sites More sharing options...
[FH]Beregil Posted March 2, 2006 Report Share Posted March 2, 2006 Nevermind, i figured it out. I needed to set the x and y tiling to 4. So the 512-texture isnt going to be strechted, when it is layed over a 2048²-texture. Finally i understand that system. /doh Quote Link to comment Share on other sites More sharing options...
near_blind_sniper Posted March 2, 2006 Report Share Posted March 2, 2006 does anyone know how to set the detailed Materials section?? when ever i click the browse option, nothing happens. i know the detail textures are in the winrar client, but how do i use them? Quote Link to comment Share on other sites More sharing options...
[FH]Turbo_tiger Posted June 12, 2006 Report Share Posted June 12, 2006 does anyone know how to set the detailed Materials section?? when ever i click the browse option, nothing happens. i know the detail textures are in the winrar client, but how do i use them? I have the exact same problem - was yours ever solved? Quote Link to comment Share on other sites More sharing options...
BOMBLORD Posted August 8, 2006 Report Share Posted August 8, 2006 What this tool deos ? it is semilier too Tpaint? If so,what is the diffrence? and why I shuld use it over Tpaint? Quote Link to comment Share on other sites More sharing options...
zuiquan1 Posted August 9, 2006 Report Share Posted August 9, 2006 ok I think Im in over my head here, I have no idea on how to work this, the tutorial you linked to doesnt help me out any To add/edit a Color/Detail Material, click the corresponding Material Editor button what do you mean? what does anyof this do? Every Material must have a Name, Rule and Texture (for now the detail material does not have one). what? A name? what do I call it? and what rule? how am I supposed to know what it is a video tutorial would be mch appreciated Quote Link to comment Share on other sites More sharing options...
General Un-Co Posted August 9, 2006 Report Share Posted August 9, 2006 Im in the same boat as you I downloaded this ecellent looking tool and despite how simple it appears I just couldnt get it too work. It has been ages since I last tried but If someone could whip up at video tutorial it might be some encouragement to try again. Quote Link to comment Share on other sites More sharing options...
radio_havana Posted August 9, 2006 Report Share Posted August 9, 2006 Im in the same boat as you I downloaded this ecellent looking tool and despite how simple it appears I just couldnt get it too work. It has been ages since I last tried but If someone could whip up at video tutorial it might be some encouragement to try again. what problems are you having with it? Quote Link to comment Share on other sites More sharing options...
dataman Posted August 20, 2006 Author Report Share Posted August 20, 2006 Hi guys. I have been away for a while. Sorry for the lack of support. About the detail texture. The browse button does not work in the detail material editor. This is a limitation of the program. I thought i had disabled the texture view and the browse button, to avoid the confusion, but apparently it's not in the online version. BF2Ecomap does not support detail texture choice, because it's not actually needed for the generation of the detail texture maps (the color coded map). I would have involved modifying the bf2editor project files, to save the changes. For now BF2ecomap just saves it's own project files and generates the color and detail map textures. Just remember add 6 or less detail materials in BF2ecomap. In BF2Editor you can assign the actual detail textures that you want the BF2 engine to display. Detail texture #1 will show on the places where detail material #1 from bf2ecomap shows. I know, it's confusing ... i will try to make it better ... i just lack the time ... If you want some thing to be added to the program or just have a question, it's now the time to ask ... who knows when will be the next time you see me Quote Link to comment Share on other sites More sharing options...
Sshaddoww Posted February 6, 2007 Report Share Posted February 6, 2007 A nice program. But i think its to darn hard to guess good values. Quote Link to comment Share on other sites More sharing options...
[IS2]TheFlyingCorpse Posted March 8, 2007 Report Share Posted March 8, 2007 Guess values? You can instantly preview all you need to preview, why guess? Its a great tool which my mod could not be without! Thanks for a great tool ;-) Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted January 22, 2008 Report Share Posted January 22, 2008 I've tested now the great capabilities of Ecomap and after getting the idea behind the rules and layers i start to like it Great job ! My question: Is it possible to determine the sequence of layers in advance ? E.g. i want to have the slopes on layer 1 , the flats on layer 2 and the heights on layer 3. How can i achieve that ? Or is there another way to change them afterwards ? For now i have to guess what goes where when opening my 'ecomapped' map in the editor. Ow, and what does the 'linear blend' box do ? what kind of blend is used if i don't check that box ? I have created the rules so that the layers slightly 'overlap' but i can't seem to find a difference between 'linear blend' and 'nonlinear blend' (or what ever an unchecked box means ) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.