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Importing an existing Mod into BF Editor

3 posts in this topic

Can anyone assist?

I'm trying to import Battlefield Pirates into the BF Editor.

Initially I was trying to open up the maps but got the 'init.con' error continuously.

I then tried to create new maps, but was never able to successfully install the existing objects after unpacking them.


  • Can anyone direct me on where to specifically unzip the objects in the mod folder?
  • Can anyone also assist me on how to overcome the init.con issue?


(Although I don't think init.con can be overcome?)

I've searched high and low all day long, on a multitude of forums including this one (glad it's back up, by the way), but have barely achieved anything.

Thanks for your help.

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did you unzip all the archives for the mod and maps yet? unzip objects server and client into a objects folder, and unzip the map zips into the map folder they are in, then create a folder called editor and put in it gameplayobjects and staticobjects.cons.

Edited by kano

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Hi Kano

Thanks for your reply.

I've done exactly that, but to no avail.

(edit: actually all this was just in a copy of the BFP2 folder; but I just copied the extracted objects over to the original BFP2 folder, went through Mod Import and it's worked. How absolutely bizare?)

(double edit: I don't believe it; now because of the above the levels are opening as normal)

What could the possible reason be? I did absolutely everything perfectly; just in a copy of the original mod.

Edited by Smuggler

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