amideadyet Posted December 15, 2016 Report Share Posted December 15, 2016 This is a proof of concept for hooking game engine events that are normally inaccessible to python. https://gist.github.com/AndrewMarumoto/22e4edfe8dfab12e8513d41fcca8b700 If anything is unclear, or if you just have questions in general, let me know. Quote Link to comment Share on other sites More sharing options...
Freeze Posted December 18, 2016 Report Share Posted December 18, 2016 I've got a lot to learn... How do you find and read the instructions? Quote Link to comment Share on other sites More sharing options...
amideadyet Posted December 18, 2016 Author Report Share Posted December 18, 2016 Well, normally you'd have a lot of options, but for a program the size of 2142 some of them aren't really gonna be viable. I'd recommend IDA Pro, but it's several thousand dollars to buy (but uh, I'm sure you could find a download of the leaked v6.8 somewhere... just be careful where). Nothing else really comes close, but here's a link discussing alternatives (though this also lists debuggers, which you don't want -- only the disassemblers are relevant). If you've never done any reversing before, I'd recommend starting on some simple programs to learn before looking at 2142. Maybe try these or some of these. Quote Link to comment Share on other sites More sharing options...
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