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Dnamro

How to import object bundles into 3ds Max

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If you have ever run into this problem you know it can be complicated. If you have never run into this situation, one reason you may want to is if you are trying to create an AImesh or edit a navmesh for an object bundle. Object bundles don't load into 3ds Max. You can import each part, but then you are trying to line them up one by one. That will work for small bundles where you can easily figure out how each piece lines up. But if this is a complex object bundle with a lot of pieces or if it is difficult to figure out how they line up, then this can be a frustrating problem. Once common example would be a bridge made of overlapping sections. Since they overlap, it can be difficult trying to match the exact overlap when importing into 3ds Max. Then what if the sections are rotated and overlapped. In that case it gets a lot more complicated. I wrote a script that will convert each object in an object bundle into static Object format. It adds a position and rotation line for each object in the bundle and sets each object to layer 1.

Download the Python 2.7 script here: (you must have Python 2.7 installed to be able to use)

https://classic-battlefield-modding.wikia.c...ts_into_3ds_Max

Note: You would use the imported objects in 3ds Max as a placement guide. 
 

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