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Editor, Tutorial, And Plug-in Downloads | All Listed Here.


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NOTE: The tutorials and editor listed on the official BF2 site are outdated, use the links found in this thread.

Official Tools and Plug-ins

BF2 Editor *Compatible with 1.3 (June 06/06 version)


Maya 6.0.1 Tools

Installation thread: http://bfeditor.org/forums/index.php?showtopic=710

3DS Max Tools (June 10/06 version)

Description: Extract the contents of this .zip file to your 3dsmax directory while keeping the sub-folders inside the .zip as they are.

Download: http://rex3d.net/bf2/files/3dsmax/bf2_3dsmax_10Jun2006.zip

Original thread: http://bfeditor.org/forums/index.php?showtopic=5980

GMax Tools

Description: Editor plug-in for Gmax.

Download: http://www.ea.com/official/battlefield/bat.../downloads.jsp#

Lightmap Samples

Description: For those of you wanting to generate lightmaps for maps using the retail version of Battlefield 2 objects.


Filefront: http://battlefield2.filefront.com/file/BF2...p_Samples;45703

Fileplanet: http://www.fileplanet.com/155859/150000/fi...ght-Map-Samples


Official Tutorials (by Lawrence Brown)

Note: It is highly recommended anyone new to BF2 modding complete all of these tutorials from start to finish.

Official Editor User Guide

Description: Dice's official (though incomplete) user guide to the editor. Includes a great walk-through and explanation of the UI.

Location: Pre-installed with the editor and located at C:Program FilesEA GAMESBattlefield 2bf2editorHelpUserGuide.doc

Tutorial 1: Creating a Basic Terrain

Description: The essentials of how to use the terrain editor. (Thanks to Doomlab for hosting the download mirror for this and other tutorials)

Download: Here

Wiki Entry: http://bfeditor.org/wiki/index.php/Creatin...a_Basic_Terrain (an online version of the tutorial, with large pictures)

Tutorial 2: Creating a Basic Level

Description: The essentials of how to use the level editor.

Download: Here

Wiki Entry: http://bfeditor.org/wiki/index.php/Creatin...g_a_Basic_Level

Tutorial 3: Mod Set-Up

Description: How to properly set-up a custom mod in the editor.

Download: Here

Wiki Entry: http://bfeditor.org/wiki/index.php/Custom_Mod_Set-up

Tutorial 4: Building the Bunker

Description: How to model a static object for BF2.

Download: Max Maya

Wiki Entry: http://bfeditor.org/wiki/ (Max)

Tutorial 5: Importing The Bunker

Description: How to import the bunker from Tutorial 4: Building the Bunker.

Download: Maya

Tutorial 6: Building the Car (Updated)

Description: I've updated this tutorial with a bit of new information that I've just discovered. How to build a car for BF2.

Download: Max


Original thread: http://bfeditor.org/forums/index.php?showtopic=1260

Tutorial 7: Importing and Editing the Car

Description: This tutorial covers the steps necessary to "Import" the car from tutorial 6 into the editor and make the necessary edits to get it working in the game.

Download: http://bfeditor.gotfrag.com/BF2_Modding_Tu...ing_the_Car.zip

Original thread: http://bfeditor.org/forums/index.php?showtopic=1261

Tutorial 8: Creating a New Team

Description: This should be considered an advanced tutorial. It documents all necessary steps for creating a new team, getting it into the editor, and then getting it into the game.

Download: http://bfeditor.gotfrag.com/Creating_a_New_Team.zip (Maya)

Original thread: http://bfeditor.org/forums/index.php?showtopic=2515

Tutorial 9: Creating New Kits

Description: This is a tutorial documenting all steps necessary for creating a new set of kits for a team and getting them in the game.

Download: http://bfeditor.gotfrag.com/Creating_New_Kits.zip (Maya & max)

Original thread: http://bfeditor.org/forum/viewtopic.php?p=22482

Collision Meshes Explained

Description: Thread is the tutorial. Suggested reading.

Original thread: http://bfeditor.org/forums/index.php?showtopic=3007

Internet Mod Testing Procedure

Description: If you've created a mod and need to know the steps needed to test it over the net, such as packaging, file pruning, and so on, check out this tutorial.

Download: http://bfeditor.gotfrag.com/Internet_Mod_T...g_Procedure.zip

Original thread: http://bfeditor.org/forums/index.php?showtopic=520

Windowed Mode and Other Helpful Flags

Description: If your map is crashing and you don't know why, the first step is to run in "windowed mode" to see if you can get an error message. This can be tricky to do with a custom mod.

Download: http://bfeditor.gotfrag.com/Windowed_Mode_...lpful_Flags.zip

Original thread: http://bfeditor.org/forums/index.php?showtopic=519

BF2142 Object Editor Tweaks

Description: A detailed explanation of commands for the object editor for 2142.

Download link: http://bfeditor.org/files/ObjectEditor_Help_2142.zip


User Created/Useful Tools and Plug-ins

GUI for bf2Materials.exe

Description: GUI for Rexman's BF2Materials.exe. Requires .NET framework 2.0

Original thread: http://bfeditor.org/forums/index.php?showtopic=5923

Packing tools

Description: Batch files for packing individual parts of your BF2 mod or the whole thing. Relies on an installed WinRAR. Readme included.



Description: The free, watered down version of 3DS Max, which is supported by the editor.

Download: http://www.turbosquid.com/gmax

BF2 Mod Toolkit (Sep 29/05 version)

Description: The toolkit functionality is mainly centered around the import/export of the map files at the moment. The toolkit needs two additional applications to perform these operations, NConvert, and Nvdxt.

Download: http://graphicreality.co.uk/grr_downloads....atID=2&ID=2

Alt-Download: http://bfeditor.org/files/BF2_Mod_Toolkit_...t_0-7_Setup.exe

Original thread: http://bfeditor.org/forums/index.php?showtopic=2245

BF2 Terrain Painter (Tpaint) (Sep 05/05 version)

Description: Texture your maps easier; this tool will create both the color map and detail map, based on height and gradient.

Download: http://rocketman.f2o.org/bf2/bf2_tpaint_v0.33.rar or


Original thread: http://bfeditor.org/forums/index.php?showtopic=1716

BF2 Ecomap (Feb 01/06 version (v0.21))

Description: Similair to Tpaint but with some additional options. This tool hasn't yet been used by much of the community, so not much feedback is currently available.

Download: http://www.leetdreams.com/bf2ecomap/downlo...s/BF2Ecomap.zip

Original thread: http://bfeditor.org/forums/index.php?showtopic=3977

Nvidia DDS thumbnail viewer

Description: Allows you to view/edit .dds files in photoshop.

Download: http://developer.nvidia.com/object/dds_thu...ail_viewer.html

GIMP DDS plugin

Description: Allows you to view/edit .dds files in The GIMP.

Download: http://nifelheim.dyndns.org/~cocidius/dds/

The GIMP discussion forum, where developers and users of the GIMP discuss features, usage and handling:


Nvidia DDS Utilities

Description: This installer includes five separate utilities:

* nvDXT - convenient command-line access to nvDXTlib functionality and more

* detach - extracts MIP levels from a .DDS file

* stitch - recombines MIP levels into a single .DDS file

* readDXT - reads compressed images and writes .TGA files

* nxDXTlib - library for working with .DDS files

Download: http://developer.nvidia.com/object/dds_utilities.html

Nvidia Texture Atlas tool

Description: A collection of tools for creating texture atlases, which can help to increase batch sizes.

Download: http://developer.nvidia.com/object/texture...tlas_tools.html


Description: Terragen is capable of photorealistic results for professional landscape visualisation, special effects, art and recreation.

Download: http://www.planetside.co.uk/terragen/


Description: L3DT is an affordable heightmap and texture generating tool


Related thread: http://bfeditor.org/forums/index.php?showtopic=4814

MD5 Generator

Description: Mach10 has programmed a small EXE to generate MD5 content-check files for your mod. If you're concerned about cheating in your mod this program should help you out.

Download link: http://www.mnmcreationsllc.com/games/md5s/MD5Generator.rar

Readme file: http://www.mnmcreationsllc.com/games/md5s/Readme.txt

Related thread: http://bfeditor.org/forums/index.php?showtopic=6988

SourceEdit Texteditor

Description: This configurable texteditor allows BF2 syntax highlighting, search and replace in files and folders and is free. It can rename a complete map in 5 seconds and is suitable for the localization files.

Download: http://www.brixoft.net/default.asp

Windows Dump File Tool

Description: The dump ('dmp' ) files created by BF2 are just standard windows dump files, and can be read with the standard windows debug tools. (Note: You're unlikely to get any additional useful information out of these dmp files though!).

Download: http://www.microsoft.com/whdc/devtools/deb...installx86.mspx.

BInK Video Tools

Description: Tools for creating BInK video files, used for the menu animation screens, etc.



Sound Tools

Description: Tools for working with ogg

Original Thread: http://bfeditor.org/forums/index.php?showtopic=1469

Download: http://files.filefront.com/Bf2+Sound+Tools...;/fileinfo.html


User Created Tutorials


Edited by Catbox
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Don’t forget about mentioning the UserGuide.doc file that is found in the C:Program FilesEA GAMESBattlefield 2bf2editorHelp folder.

IMHO it is and should be everybody’s beginner guide to the BF2 Editor… Even though it is still unfinished; it does come in handy for the newbie’s.

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Ow, how could we forget the DoomLab :oops: !

NVidia's Windows Texture Viewer


Allow fast preview and browsing of DDS textures. Displays DXT Format and alpha channel.

SourceEdit Texteditor


This configurable texteditor allows BF2 syntax highlighting, search and replace in files and folders and is free :D It can rename a complete map in 5 seconds :P and is suitable for the localization files. My favourite tool...

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Harrys Shader fix for Bf2_r.exe:

Original Thread:


Harry's link:


Doomlab Link:


Hopefully it will become redundant, meaning EA will provide a working debug.exe

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Here's a ready-to-use tank model for you to download:


This tank is ugly and has no weapons, but comes complete with textures and is fully animated using AnimatedUV techniques and bones. Included is the functional ingame folder and a 3DS Max 7 model. Use it as a help for your own vehicles.

(and credit me if you like :wink: )

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Noob question here folks!

I am going through the Building a Bunker with Max tutorial. I get to the part where the UVW editor is being used to flatten the UVW map. When I select Mapping > Flatten Mapping the 3 choices from the drop down menu are grayed out. Namely, Flatten Mapping, Normal Mapping, and Unfold Mapping.

I am using the My_Bunker_02.max file supplied with the tutorial.

What seems to be missing here?

Can someone help me? :blink:

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