Detrux Posted March 7, 2006 Report Share Posted March 7, 2006 (edited) User Created Tutorials Note: These are the most useful (or up-to-date) of the tutorials created by the community. If you create a new tutorial, or know of any other useful tutorials, please post a link below. I’ll be gathering tutorials from scattered sites around the net and adding them here, and we’re also going to be creating the official wiki, so anyone interested in helping us get that of the ground, please PM me. Also, I did not credit authors below because some tutorials credit multiple people, and some threads have multiple tutorials within them, so if you would like to see the author, please visit the thread. General Checklist for making a complete map Description: its not so much a tutorial.. a ticklist of what needs to be completed. Original thread: http://bfeditor.org/forums/index.php?showtopic=4611 11 things of wisdom : Tips for Mappers Description: Collection of Tips every mapper should know to make a map more stable Original thread: http://bfeditor.org/forums/index.php?showtopic=5153 Changing the cursors in game menus Description: 5 simple steps to change the cursors. Original thread: http://bfeditor.org/forums/index.php?showtopic=4424 Creating your own fonts Description: How to create new fonts (ingame only). Original thread: http://bfeditor.org/forums/index.php?showtopic=4414 Custom Color/Detail maps and Material ID’s Description: This how-to describes step by step the process of creating materials that can be applied to custom color and detail maps Original thread: http://bfeditor.org/forums/index.php?showtopic=1334 Custom Loading Music Description: How to give your levels custom loading music. Original thread: http://bfeditor.org/forums/index.php?showtopic=2482 Getting HUD icons ingame Description: ^ Original thread: http://bfeditor.org/forums/index.php?showtopic=1804 Converting BF42 skies to BF2 Description: How to convert cubical skyboxes like they are used in BF42 to spherical skyboxes for BF2. Original thread: http://bfeditor.org/forums/index.php?showtopic=1951 Creating Loading Screens Description: Creating the loading screen- (name, description, music, background) Original thread: http://bfeditor.org/forums/index.php?showtopic=2662 The Three Most Confusing Parts of the Editor--Explained Description: Explains uav, artillery, etc, as well as ambient sounds and recovering from a crash. Original thread: http://bfeditor.org/forums/index.php?showtopic=1266 Level Editor Color, Detail, Undergrowth, Overgrowth all with Terragen Description: Using Terragen and TPAINT together with your fav image editor (Photoshop, PSP) its not at all hard to create your Colormap, Detailmap, Undergrowth placement map, and overgrowth placement map. Original thread: http://bfeditor.org/forums/index.php?showtopic=2374 Creating Undergrowth and Overgrowth all with the BF2 Editor Description: This tutorial doesn't rely on 3rd party tools to create Overgrowth and Undergrowth in your map. Comes with pictures. Original thread: http://bfeditor.org/forums/index.php?showtopic=5948 Envmaps Tutorial Description: By generating your Envmaps you will get water that will look like normal BF2 water which will reflect from any angle and reflections off objects in your map like cars, tanks, guns, etc. Original thread: http://bfeditor.org/forums/index.php?showtopic=3587 Landscape Texturing Description: How to use multiple tools to texture landscapes. Original thread: http://bfeditor.org/forums/index.php?showtopic=2533 Detailed Explanation of Roads Description: A plain and simple explanation of roads in the BF2 Editor Original thread: http://bfeditor.org/forums/index.php?showtopic=1236 Easier way to add the carrier Description: Not so much of a tutorial, but more of an extended tip. Original thread: http://bfeditor.org/forums/index.php?showtopic=1448 Another thread with pictures: http://bfeditor.org/forums/index.php?showtopic=1636 Texturing low detail correctly Description: How to paint low detailed textures so they look good. Original thread: http://bfeditor.org/forums/index.php?showtopic=1641 Overgrowth Shadow Map Description: How to make overgrowth darker. Original thread: http://bfeditor.org/forums/index.php?showtopic=3351 Mapping for Special Forces Description: ^ Original thread: http://bfeditor.org/forums/index.php?showtopic=3233 Snow Texturing Description: Two tutorials on how to create snow Original thread: http://bfeditor.org/forums/index.php?showtopic=3628 Puddles Description: How to make puddles. Original thread: http://bfeditor.org/forums/index.php?showtopic=3415 Importing Real World Data into Battlefield 2 Description: Use DEM data to generate your terrain Original thread: http://bfeditor.org/forums/index.php?showtopic=1210 Triggers Description: Creating triggers for elevator switches and other uses Original thread: http://bfeditor.org/forums/index.php?showtopic=5582 Lightmapping w/ 3DSMax Description: An advanced method for generating object lightmaps using 3DSMax Original thread: http://bfeditor.org/forums/index.php?showtopic=10563 Color Lightsettings Description: Explains the Lightsettings portion of the Tweaker and how they related to lightmapping Original thread: http://bfeditor.org/forums/index.php?showtopic=11145 Vehicles Sample Hierarchies for 3DS Description: A collection for all kinds of objects hierarchy in 3DS Max including weapons, kits and soldiers Original thread: http://bfeditor.org/forums/index.php?showtopic=5013 Bones for tank treads Description: Here’s a tutorial I made that will guide you how to make bones for treads. Original thread: http://bfeditor.org/forums/index.php?showtopic=4508 Animated UV Wheel Overview Description: Generic Tank Wheel Guidelines Original thread: http://bfeditor.org/forums/index.php?showtopic=3511 Best thread for tank coding: http://bfeditor.org/forums/index.php?showtopic=256 Making a Basic Helicopter Description: ^ Original thread: http://bfeditor.org/forums/index.php?showtopic=930 D-Destructible objects, The Easy Way Description: How to make a Bf2 Destructible Object Non-Destructible Original thread: http://bfeditor.org/forums/index.php?showtopic=4268 Making planes Description: Export a Airplane from 3ds max 7 to the BF2 Editor Original thread: http://bfeditor.org/forums/index.php?showtopic=905 Description: A complete pictured walkthrough for exporting a given plane to BF2/2142, including Material Setup, Landing Gears and Propeller explanations. Downloadable model included: Original thread: http://bfeditor.org/forums/index.php?showtopic=9229 Weapons Exporting a weapon (Gmax) Description: This is tutorial for importing a weapon from Gmax to BF2. Original thread: http://bfeditor.org/forums/index.php?showtopic=2565 Manipulating mine properties Description: Not only how to manipulate mines, but how to properly package your mod afterwards. Original thread: http://bfeditor.org/forums/index.php?showtopic=3972 Player/Classes Creating a soldier model (max) Description: Learn how to make an entire soldier model for bf2 using 3dsmax7,photoshop7 and finally into the bf2 editor. Original thread: http://bfeditor.org/forums/index.php?showtopic=2031 Soldier Animations in Maya Original thread: http://bfeditor.org/forum/viewtopic.php?p=33725#33725 Other Modeling Guidelines for modeling vegetation Description: Info sheet to review before modeling vegetation. Original thread: http://bfeditor.org/forums/index.php?showtopic=4132 The 3DS vegetation tutorial which evolved from this thread : http://bfeditor.org/forums/index.php?showtopic=5166 Rendering in Gmax Description: Create nicer looking renders. Original thread: http://bfeditor.org/forums/index.php?showtopic=2523 MeshParticleMesh, Alpha and you Description: Method of getting a MeshParticleMesh object ingame with Alpha and Collisions. Original thread: http://bfeditor.org/forums/index.php?showtopic=4060 Making terrains with Bryce Description: How to use Bryce 5.5/6 for landscapes. Original thread: http://bfeditor.org/forums/index.php?showtopic=10208 Making terrains with L3DT Description: Video tutorial for using L3DT, an affordable program for terrain sculpting and painting. Original thread for the video tutorial : http://bfeditor.org/forums/index.php?showtopic=5587 General aspects of L3DT: http://bfeditor.org/forums/index.php?showtopic=4814 Textures/UV Video Tutorial - 3DSMAX Layeblue Textures Description: This is a video tutorial on the process of implementing layeblue textures for BF2. Original thread: http://bfeditor.org/forums/index.php?showtopic=1150 Basic UV mapping guide Description: Guide for people who are learning how to uvmap Original thread: http://bfeditor.org/forums/index.php?showtopic=4380 Another way to uvmap: http://bfeditor.org/forums/index.php?showtopic=4556 Compressing textures Description: Great tutorial on compressing game textures, based on BF2. Original thread: http://bfeditor.org/forums/index.php?showtopic=4443 Custom Skins for your Map Description: ^ Original thread: http://bfeditor.org/forums/index.php?showtopic=3780 Static Mesh Texturing Tutorial (Max) Description: Explains the BF2 texturing system and how to use it Original thread: http://bfeditor.org/forums/index.php?showtopic=3855 Bot/AI Creating your first Bot support / Navmesh Description: Guide on what’s needed to make the first basic AI for your map Original thread: http://bfeditor.org/forums/index.php?showtopic=3809 Full Single player Editor and Navmesh Tutorials Description: Collection of tutorials on getting full bot support in maps. Thanks to all involved in thrashing out this process in the beginning Original thread: http://bfeditor.org/forums/index.php?showtopic=4385 Python Create a custom game mode Description: How to create a custom game mode in a mod. Original thread: http://bfeditor.org/forums/index.php?showtopic=3993 Generate MD5 checksums for content checking If you're concerned about cheaters, why not protect your mod with content check ? http://bfeditor.org/forums/index.php?showtopic=4559 Sounds Ambient Sound explained Description: ^ Original thread: http://bfeditor.org/forums/index.php?showtopic=647 Edited October 26, 2008 by 1/2Hawk Quote Link to comment Share on other sites More sharing options...
Detrux Posted March 7, 2006 Author Report Share Posted March 7, 2006 I didn't include many threads from page 2 of this section, just becuase they didn't have many replies or apeared outdated- let me know if I missed any usefull threads Quote Link to comment Share on other sites More sharing options...
Catbox Posted April 11, 2006 Report Share Posted April 11, 2006 I found this... its pretty detailed on how to make a map... http://www.dfarena.com/phpBB/viewtopic.php?t=12703 this may already be posted in here? CB Quote Link to comment Share on other sites More sharing options...
[BF2C]maskedavenger Posted April 12, 2006 Report Share Posted April 12, 2006 I think that's just the basic official tut. Is anything added? Quote Link to comment Share on other sites More sharing options...
Detrux Posted April 12, 2006 Author Report Share Posted April 12, 2006 Yeah those are just the basic one, tho it tricked me at first; I posted the first 3 of those within the wiki, images included, if you want to take a look I'd eventually like to update the tut's with a list of common errors and how to fix them tho Quote Link to comment Share on other sites More sharing options...
Catbox Posted April 12, 2006 Report Share Posted April 12, 2006 its been so long since i did the EA tutorial... lol... it just seemed like there were more pictures in the link above than in the EA tutorial? CB Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted April 13, 2006 Report Share Posted April 13, 2006 :bump: Added more tutorials : Vegetation, Hierarchies, Tips for Mappers ... I'm constantly updating the first post when i find something useful but not bumping it everytime. Quote Link to comment Share on other sites More sharing options...
D-Ran*sdp* Posted October 15, 2006 Report Share Posted October 15, 2006 I just made this one. http://bfeditor.org/forums/index.php?showtopic=7896 Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted February 9, 2007 Report Share Posted February 9, 2007 Updated first post for recently added tutorials Quote Link to comment Share on other sites More sharing options...
vanover Posted November 21, 2007 Report Share Posted November 21, 2007 can we plz get some that arent in max? maybe maya because some of us dont have any money to buy max...? Quote Link to comment Share on other sites More sharing options...
Catbox Posted November 22, 2007 Report Share Posted November 22, 2007 (edited) Maya 6.0 is the only supported version for BF2... At this point i dont think anybody will make any tutorials for Maya(BF2 is kinda winding down)... You could post questions in the forums and people might be able to help you... bump Edited June 29, 2008 by Catbox Quote Link to comment Share on other sites More sharing options...
Catbox Posted October 26, 2008 Report Share Posted October 26, 2008 bump Quote Link to comment Share on other sites More sharing options...
Kev4000 Posted May 10, 2010 Report Share Posted May 10, 2010 Soldier animations in Maya has a dead link. Anyone know where I can find this tutorial? Quote Link to comment Share on other sites More sharing options...
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