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User Tutorials (directory Of User Tutorials)

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User Created Tutorials

Note: These are the most useful (or up-to-date) of the tutorials created by the community. If you create a new tutorial, or know of any other useful tutorials, please post a link below. I’ll be gathering tutorials from scattered sites around the net and adding them here, and we’re also going to be creating the official wiki, so anyone interested in helping us get that of the ground, please PM me. Also, I did not credit authors below because some tutorials credit multiple people, and some threads have multiple tutorials within them, so if you would like to see the author, please visit the thread.

General

Checklist for making a complete map

Description: its not so much a tutorial.. a ticklist of what needs to be completed.

Original thread: http://bfeditor.org/forums/index.php?showtopic=4611

11 things of wisdom : Tips for Mappers

Description: Collection of Tips every mapper should know to make a map more stable

Original thread: http://bfeditor.org/forums/index.php?showtopic=5153

Changing the cursors in game menus

Description: 5 simple steps to change the cursors.

Original thread: http://bfeditor.org/forums/index.php?showtopic=4424

Creating your own fonts

Description: How to create new fonts (ingame only).

Original thread: http://bfeditor.org/forums/index.php?showtopic=4414

Custom Color/Detail maps and Material ID’s

Description: This how-to describes step by step the process of creating materials that can be applied to custom color and detail maps

Original thread: http://bfeditor.org/forums/index.php?showtopic=1334

Custom Loading Music

Description: How to give your levels custom loading music.

Original thread: http://bfeditor.org/forums/index.php?showtopic=2482

Getting HUD icons ingame

Description: ^

Original thread: http://bfeditor.org/forums/index.php?showtopic=1804

Converting BF42 skies to BF2

Description: How to convert cubical skyboxes like they are used in BF42 to spherical skyboxes for BF2.

Original thread: http://bfeditor.org/forums/index.php?showtopic=1951

Creating Loading Screens

Description: Creating the loading screen- (name, description, music, background)

Original thread: http://bfeditor.org/forums/index.php?showtopic=2662

The Three Most Confusing Parts of the Editor--Explained

Description: Explains uav, artillery, etc, as well as ambient sounds and recovering from a crash.

Original thread: http://bfeditor.org/forums/index.php?showtopic=1266

Level Editor

Color, Detail, Undergrowth, Overgrowth all with Terragen

Description: Using Terragen and TPAINT together with your fav image editor (Photoshop, PSP) its not at all hard to create your Colormap, Detailmap, Undergrowth placement map, and overgrowth placement map.

Original thread: http://bfeditor.org/forums/index.php?showtopic=2374

Creating Undergrowth and Overgrowth all with the BF2 Editor

Description: This tutorial doesn't rely on 3rd party tools to create Overgrowth and Undergrowth in your map. Comes with pictures.

Original thread:

http://bfeditor.org/forums/index.php?showtopic=5948

Envmaps Tutorial

Description: By generating your Envmaps you will get water that will look like normal BF2 water which will reflect from any angle and reflections off objects in your map like cars, tanks, guns, etc.

Original thread: http://bfeditor.org/forums/index.php?showtopic=3587

Landscape Texturing

Description: How to use multiple tools to texture landscapes.

Original thread: http://bfeditor.org/forums/index.php?showtopic=2533

Detailed Explanation of Roads

Description: A plain and simple explanation of roads in the BF2 Editor

Original thread: http://bfeditor.org/forums/index.php?showtopic=1236

Easier way to add the carrier

Description: Not so much of a tutorial, but more of an extended tip.

Original thread: http://bfeditor.org/forums/index.php?showtopic=1448

Another thread with pictures: http://bfeditor.org/forums/index.php?showtopic=1636

Texturing low detail correctly

Description: How to paint low detailed textures so they look good.

Original thread: http://bfeditor.org/forums/index.php?showtopic=1641

Overgrowth Shadow Map

Description: How to make overgrowth darker.

Original thread: http://bfeditor.org/forums/index.php?showtopic=3351

Mapping for Special Forces

Description: ^

Original thread: http://bfeditor.org/forums/index.php?showtopic=3233

Snow Texturing

Description: Two tutorials on how to create snow

Original thread: http://bfeditor.org/forums/index.php?showtopic=3628

Puddles

Description: How to make puddles.

Original thread: http://bfeditor.org/forums/index.php?showtopic=3415

Importing Real World Data into Battlefield 2

Description: Use DEM data to generate your terrain

Original thread: http://bfeditor.org/forums/index.php?showtopic=1210

Triggers

Description: Creating triggers for elevator switches and other uses

Original thread: http://bfeditor.org/forums/index.php?showtopic=5582

Lightmapping w/ 3DSMax

Description: An advanced method for generating object lightmaps using 3DSMax

Original thread: http://bfeditor.org/forums/index.php?showtopic=10563

Color Lightsettings

Description: Explains the Lightsettings portion of the Tweaker and how they related to lightmapping

Original thread: http://bfeditor.org/forums/index.php?showtopic=11145

Vehicles

Sample Hierarchies for 3DS

Description: A collection for all kinds of objects hierarchy in 3DS Max including weapons, kits and soldiers

Original thread: http://bfeditor.org/forums/index.php?showtopic=5013

Bones for tank treads

Description: Here’s a tutorial I made that will guide you how to make bones for treads.

Original thread: http://bfeditor.org/forums/index.php?showtopic=4508

Animated UV Wheel Overview

Description: Generic Tank Wheel Guidelines

Original thread: http://bfeditor.org/forums/index.php?showtopic=3511

Best thread for tank coding: http://bfeditor.org/forums/index.php?showtopic=256

Making a Basic Helicopter

Description: ^

Original thread: http://bfeditor.org/forums/index.php?showtopic=930

D-Destructible objects, The Easy Way

Description: How to make a Bf2 Destructible Object Non-Destructible

Original thread: http://bfeditor.org/forums/index.php?showtopic=4268

Making planes

Description: Export a Airplane from 3ds max 7 to the BF2 Editor

Original thread: http://bfeditor.org/forums/index.php?showtopic=905

Description: A complete pictured walkthrough for exporting a given plane to BF2/2142, including Material Setup, Landing Gears and Propeller explanations. Downloadable model included:

Original thread: http://bfeditor.org/forums/index.php?showtopic=9229

Weapons

Exporting a weapon (Gmax)

Description: This is tutorial for importing a weapon from Gmax to BF2.

Original thread: http://bfeditor.org/forums/index.php?showtopic=2565

Manipulating mine properties

Description: Not only how to manipulate mines, but how to properly package your mod afterwards.

Original thread: http://bfeditor.org/forums/index.php?showtopic=3972

Player/Classes

Creating a soldier model (max)

Description: Learn how to make an entire soldier model for bf2 using 3dsmax7,photoshop7 and finally into the bf2 editor.

Original thread: http://bfeditor.org/forums/index.php?showtopic=2031

Soldier Animations in Maya

Original thread: http://bfeditor.org/forum/viewtopic.php?p=33725#33725

Other Modeling

Guidelines for modeling vegetation

Description: Info sheet to review before modeling vegetation.

Original thread: http://bfeditor.org/forums/index.php?showtopic=4132

The 3DS vegetation tutorial which evolved from this thread :

http://bfeditor.org/forums/index.php?showtopic=5166

Rendering in Gmax

Description: Create nicer looking renders.

Original thread: http://bfeditor.org/forums/index.php?showtopic=2523

MeshParticleMesh, Alpha and you

Description: Method of getting a MeshParticleMesh object ingame with Alpha and Collisions.

Original thread: http://bfeditor.org/forums/index.php?showtopic=4060

Making terrains with Bryce

Description: How to use Bryce 5.5/6 for landscapes.

Original thread: http://bfeditor.org/forums/index.php?showtopic=10208

Making terrains with L3DT

Description: Video tutorial for using L3DT, an affordable program for terrain sculpting and painting.

Original thread for the video tutorial : http://bfeditor.org/forums/index.php?showtopic=5587

General aspects of L3DT: http://bfeditor.org/forums/index.php?showtopic=4814

Textures/UV

Video Tutorial - 3DSMAX Layeblue Textures

Description: This is a video tutorial on the process of implementing layeblue textures for BF2.

Original thread: http://bfeditor.org/forums/index.php?showtopic=1150

Basic UV mapping guide

Description: Guide for people who are learning how to uvmap

Original thread: http://bfeditor.org/forums/index.php?showtopic=4380

Another way to uvmap: http://bfeditor.org/forums/index.php?showtopic=4556

Compressing textures

Description: Great tutorial on compressing game textures, based on BF2.

Original thread: http://bfeditor.org/forums/index.php?showtopic=4443

Custom Skins for your Map

Description: ^

Original thread: http://bfeditor.org/forums/index.php?showtopic=3780

Static Mesh Texturing Tutorial (Max)

Description: Explains the BF2 texturing system and how to use it

Original thread: http://bfeditor.org/forums/index.php?showtopic=3855

Bot/AI

Creating your first Bot support / Navmesh

Description: Guide on what’s needed to make the first basic AI for your map

Original thread: http://bfeditor.org/forums/index.php?showtopic=3809

Full Single player Editor and Navmesh Tutorials

Description: Collection of tutorials on getting full bot support in maps. Thanks to all involved in thrashing out this process in the beginning

Original thread: http://bfeditor.org/forums/index.php?showtopic=4385

Python

Create a custom game mode

Description: How to create a custom game mode in a mod.

Original thread: http://bfeditor.org/forums/index.php?showtopic=3993

Generate MD5 checksums for content checking

If you're concerned about cheaters, why not protect your mod with content check ?

http://bfeditor.org/forums/index.php?showtopic=4559

Sounds

Ambient Sound explained

Description: ^

Original thread: http://bfeditor.org/forums/index.php?showtopic=647

Edited by 1/2Hawk

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I didn't include many threads from page 2 of this section, just becuase they didn't have many replies or apeared outdated- let me know if I missed any usefull threads :)

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Yeah those are just the basic one, tho it tricked me at first; I posted the first 3 of those within the wiki, images included, if you want to take a look :)

I'd eventually like to update the tut's with a list of common errors and how to fix them tho :)

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its been so long since i did the EA tutorial... lol... it just seemed like there were more pictures in the link above than in the EA tutorial? CB

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:bump:

Added more tutorials : Vegetation, Hierarchies, Tips for Mappers ... I'm constantly updating the first post when i find something useful but not bumping it everytime.

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Maya 6.0 is the only supported version for BF2...

At this point i dont think anybody will make any tutorials for Maya(BF2 is kinda winding down)...

You could post questions in the forums and people might be able to help you...

bump

Edited by Catbox

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