Titch2349 Posted March 12, 2006 Report Share Posted March 12, 2006 (edited) Checklist to completing your first map start to finish Introduction: The following is a checklist of steps to create a map from start to finish. It does not explain the entire process, but does list the process in order and links to some excellent threads on each subject. Note: A basic user guide to the editor can be found at "...\Battlefield 2\bf2editor\Help\Workshop\LevelWorkshop.doc" 1) Create the Terrain. There are a number of different options available to you, but the easiest and most recommended for your first go at a map is by following the tutorial "Creating the Basic Terrain", which can be found in the a wiki here. Once you know the basics, you may find it easier to create the layout of the terrain first in photoshop by editing heightmaps, a tutorial for which can be downloaded here. Once you want to get much more advanced with terrain creation and heightmaps, you may want to try out Terragen. 2) Texture the Terrain. Refer to the tutorial "Creating the Basic Terrain", which can be found in the wiki here This tutorial should be read to grasp the basic concepts of color and detail textures, but you may find the actual texturing of your map much easier with TPaint, or BF2Ecomap. 3) Place your objects, CP's*, spawnpoints*, object spawners*, configure level settings, using the official tutorial, "Creating the Basic Level", which can be found here downloaded here. *Note: If you intent to create your map with 16, 32, and 64 Player Sizes, you should only place these control points, spawn points etc to enable you to load, spawn into, and to check your map [Testing Purposes]- I recommend creating two flags, each with a spawnpoint, and maybe a vehicle to get around your map in. Creating the proper 16, 32, and 64 Player Sizes are done in stage 8 4) Overgrowth 5) Undergrowth 6) General Roads. Roads on a slope/ creating stonewall slopes 7) Water- Extract the the water.con file from the server.zip in another map, and copy it into your map folder.... 8 ) Layers- 16, 32, 64 player map sizes - Control Points - Spawn points (in level editor, right click, add spawn point.) - Object Spawners (in level editor, right click, add object spawner, choose object, press okay) - Area around flag where it can be capped - Combat Area - Commander assets 9) Loading screen - Background - Music - Map image thingy - Intro of map 10) Ambient Sounds 11) Ambient Effects (birds etc) 12) Sky Settings (Basically- extract the 'server' zip file of a bf2 map, then find the sky.con file, and copy it into your map folder....) 13) Environmental Maps 14) Lightmaps. Lightmaps for Beginners 15) Ticket Ratio 16) Minimap 17) Do all the Singleplayer stuff (if you want...) [see top of page 3 for those who don't have 3ds.] 18 ) Pack Map- Mod Manager, Pack Map, then go into the Map folder, and delete everything apart from the server.zip, client.zip, & 'info' Note: When using this method, Editor does not package ambient effects [and probably some other things as well], so check your files against another map to make sure you have everything you need. 19) Add Vehicle Drop - Note: Has to be done last, as editor overwrites the vehicle drop code when you save. Edited September 23, 2007 by Titch2349 Quote Link to comment Share on other sites More sharing options...
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