Jump to content
Official BF Editor Forums
Sign in to follow this  
Titch2349

Doing Overgrowth and Undergrowth the editor way

Recommended Posts

There is (2 if i am right) topics around about how to do undergrowth and overgrowth with terragen and all these other dandy 3rd party programs, but as my tutorial on 'what do i need to do to complete my map' still doesnt have half the links, i am going to do make the tutorials i can't find, and get them out of the way...

/intro over

OVERGROWTH

--------------------------------------------------------------------------------------------------------------------------------

Once you have loaded the editor and loaded the level....

1) Go into terrain editor.

2) Click on 'Overgrowth'

3) In the resources bar, right click on 'Material' and choose 'Add Material'

steps1237si.th.jpg

-------

4) Type a name for the Material (anything you want.... i called mine 'forest'

5) Give the Material a colour code- When you paint the overgrowth in 'Overgrowth Mode' the editor uses colours to show where each type of overgrowth/ undergrowth is.

6) Click ok

steps4564xg.jpg

-------

7) Expand the 'Material' Folder in the resources bar.

8) Right click on the Material you have just created

9) Choose Add Type'

steps785hd.th.jpg

-------

10) Type a name for the Type (This will be the type of overgrowth that will go with the Material)

11) Press Okay

steps10116td.jpg

-------

12) Expand the Material you created back in steps 4, 5 & 6.

13) Click on the Type you have just created. The Tweaker Bar should spring into life...

14) Click on the empty box next to geometry.

15) Choose the type of overgrowth that you want.

16) Change the density to a number.... (you can experiment later.... try between 10 (not dense) to 50 (forest)

(a) You can choose the Minimum distance that this type should be from any other type in the material...

(B) You can choose the Minimum distance that this type should be from any tree in its type.

(repeat 12 - 16 + a + b as many times as you want to add a variant for types of trees in this material)

steps1213141516ab7ae.th.jpg

-------

17) Click render, and choose Overgrowth Mode

18) Click render, and choose Toggle Draw Overgrowth Mode (do NOT choose if using a low performance PC...)

steps17186gz.th.jpg

-------

19) Choose the size of the brush, and the Strength of the brush you want to paint the overgrowth with (same effects as when painting the terrain...)

20) Paint the overgrowth onto the terrain! use the left mouse button to add, and the right mouse button to take away...

steps1920density6xx.th.jpg

-------

21) By repeating these steps, you can add multiple materials, with multiple types....

tickingtoggledrawovergrowthand.th.jpg

-------

Then, by click render, then selecting toggle draw overgrowth if you haven't already, then clicking Generate all (bottom right) if the overgrowth doesn't appear, hopefully, you should see all of the overgrowth we have just added...

--------------------------------------------------------------------------------------------------------------------------------

UNDERGROWTH

NOTE- The first 13 steps are largely copied from the OVERGROWTH tutorial, as the steps are exactly the same, so bear in mind that although 'Overgrowth' is selected... the same steps apply for 'Undergrowth'

--------------------------------------------------------------------------------------------------------------------------------

Once you have loaded the editor and loaded the level....

1) Go into terrain editor.

2) Click on 'Undergrowth'

3) In the resources bar, right click on 'Material' and choose 'Add Material'

steps1237si.th.jpg

-------

4) Type a name for the Material (anything you want.... i called mine 'forest'

5) Give the Material a colour code- When you paint the undergrowth in 'Undergrowth Mode' the editor uses colours to show where each type of overgrowth/ undergrowth is.

6) Click ok

steps4564xg.jpg

-------

7) Expand the 'Material' Folder in the resources bar.

8) Right click on the Material you have just created

9) Choose Add Type'

steps785hd.th.jpg

-------

10) Type a name for the Type (This will be the type of undergrowth that will go with the Material)

11) Press Okay

steps10116td.jpg

-------

12) Expand the Material you created back in steps 4, 5 & 6.

13) Click on the Type you have just created. The Tweaker Bar should spring into life...

14) Click on the empty box next to 'Mesh'

15) Choose the mesh you want, then choose OK

steps121314153ef.th.jpg

-------

16) Click on the empty box next to 'Texture'

17) Choose the 'Texture' you want then press okay

18) Choose the density that you want the undergrowth to be (you can experiment later.... try between 10 (not dense) to 50 (dense)

steps1617183tv.th.jpg

-------

19) Click render, and choose Undergrowth Mode

20) Click render, and choose Toggle Draw Undergrowth Mode (do NOT choose if using a low performance PC...)

21) Choose the size of the brush, and the Strength of the brush you want to paint the undergrowth with (same effects as when painting the terrain...)

22) Paint the undergrowth onto the terrain! use the left mouse button to add, and the right mouse button to take away...

steps192021229sf.th.jpg

Edited by Titch2349

Share this post


Link to post
Share on other sites

im pretty sure there is a tut for this somwehre allready, i learnt this ages ago from somwhere....

any ways nice tut :)

Share this post


Link to post
Share on other sites
im pretty sure there is a tut for this somwehre allready, i learnt this ages ago from somwhere....

any ways nice tut :)

more than likely... but i couldnt find it, and wanted to get my tutorial 'what do i need to do to complete my map' out of the way.... and this was one of the tutorials that i couldnt find... so just did it :D

Share this post


Link to post
Share on other sites

thanks man, Ive been wondering this actualy because it seems to have disappeared from every tutorial I could find! A bunch of stuff about doing it with terragen and such but nothing if you want to do it with the editor!

Share this post


Link to post
Share on other sites

ive only ever done it the editor way... it does a perfect job, so what is the point in using terragen etc....

btw... sorry about the popups you get from imageshack... will use another image hosting site in future :rolleyes:

Share this post


Link to post
Share on other sites
so what is the point in using terragen etc....

For the same reason that people use BF2_Tpaint... to save some time and put undergrowth/overgrowth over the entire map instead of painting it all by hand. I use a few channels from L3DT to put “basic” layers in (i.e. Grass or Trees) and then tweak by painting more complex under/overgrowth where you need/want them.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×