Rexman Posted June 11, 2006 Report Share Posted June 11, 2006 (edited) Download (1.7 MB): http://rex3d.net/bf2/files/3dsmax/bf2_3dsmax_10Jun2006.zip For use with 3dsmax5.1 and higher (tested up to 3dsmax8) Installation Instructions: - Unzip to the contents of the .zip file to your 3dsmax directory, overwrite existing files - If installing for 3dsmax5 then copy the plugins from the zip folder marked "max5" instead normal plugins Un-install: - Use 3dsmax's GUI configuration to remove the "BF2" menu from the 3dsmax interface - Manual file removal required, check the .zip for which files were included in the install, none replace existing 3dsmax files so they are safe to remove Bugs fixed with the June 10th, 2006 release: - Performance bug fix for all geometry exporting, you will want to re-export all geometry with the new tools Geometry includes: Collision, Staticmesh, SkeletalMesh This bug caused faces to be duplicated when there was more than one material assigned. Roughly the bug was this: for each material { // Lots of code here doing important stuff for each material { Add this material's geometry to mesh } } The fixed code now is this: for each material { // Lots of code here doing important stuff } for each material { Add this material's geometry to mesh } Edited June 11, 2006 by Rexman Quote Link to comment Share on other sites More sharing options...
[FH]ctz Posted June 11, 2006 Report Share Posted June 11, 2006 thanks so much rexman, we really appreciate it! Quote Link to comment Share on other sites More sharing options...
[PoE]D_FAST Posted June 11, 2006 Report Share Posted June 11, 2006 Awsome! very nice Rex! No more 6mb .bundlemesh files! Quote Link to comment Share on other sites More sharing options...
[PoE]jilted Posted June 11, 2006 Report Share Posted June 11, 2006 Thanks for the quick work on this, VERY much appreciated. Quote Link to comment Share on other sites More sharing options...
Detrux Posted June 12, 2006 Report Share Posted June 12, 2006 Awesome, thank-you I stickied this topic, put a notice in your older version post regarding this version. Quote Link to comment Share on other sites More sharing options...
[PoE]D_FAST Posted June 12, 2006 Report Share Posted June 12, 2006 jilted' date='Jun 11 2006, 11:43 PM' post='40879']Thanks for the quick work on this, VERY much appreciated. ^^^^ What he said Quote Link to comment Share on other sites More sharing options...
[PoE]jilted Posted June 12, 2006 Report Share Posted June 12, 2006 An example of what this does. I have a mesh ingame that was weiging in at near 27000 tris and after the fix it went back down to 5600 tris (which is what max says it is). Should be a huge performance gain for everyone useing max. Quote Link to comment Share on other sites More sharing options...
Thewiruz Posted June 12, 2006 Report Share Posted June 12, 2006 Very nice.One question though! Can find any install notes for this plugin.Im useing 3ds max 8 so do i skip the files in the folder named _max5??or do i just paste it in the plugins folder? And regardnig the script and Maps folder... do i paste it in this dir.. 3ds max8\Scripts\bf2\and all maps/files 3ds max 8\maps\fx\BF2_StaticMesh_A.fx Also where do i put the _BF2Help folder?Can be open inside 3ds max right.Its just a desktop help? Thanks alot! Quote Link to comment Share on other sites More sharing options...
Chaser Posted June 12, 2006 Report Share Posted June 12, 2006 Just export everything in your 3dsmax Folder xD Anyway... good job rex Quote Link to comment Share on other sites More sharing options...
PBAsydney Posted June 12, 2006 Report Share Posted June 12, 2006 Excellent job rex! Hats off to you! Quote Link to comment Share on other sites More sharing options...
Thewiruz Posted June 12, 2006 Report Share Posted June 12, 2006 Well just export everything to Max??what do i do with that map _max5?Shuld i manually put it in the plugins folder or is it useless if i run Max8?Is there any documentation coz i cant find any Quote Link to comment Share on other sites More sharing options...
[EoD]Vic Posted June 12, 2006 Report Share Posted June 12, 2006 (edited) Rexman, will this max fix correct the problem I was having with soldier body parts becoming detached when materials were set up like orginal dice soldiers. Here is thread about problem: http://bfeditor.org/forums/index.php?showtopic=3139&hl= I think that it DOES solve the problem. But I still have much more testing to do. Edited June 12, 2006 by [EoD]Vic Quote Link to comment Share on other sites More sharing options...
[PoE]jilted Posted June 12, 2006 Report Share Posted June 12, 2006 Just put everything in the zip into your max folder. Quote Link to comment Share on other sites More sharing options...
kano Posted June 13, 2006 Report Share Posted June 13, 2006 thx rex. what would we do without you. Quote Link to comment Share on other sites More sharing options...
kysterama Posted June 13, 2006 Report Share Posted June 13, 2006 (edited) Thanks heaps rexman. I'm forever grateful for what you do for the gaming and modding community Edited June 13, 2006 by kysterama Quote Link to comment Share on other sites More sharing options...
BEEX Posted June 17, 2006 Report Share Posted June 17, 2006 awesome! ..thanx rexman...good to see your still lurking around in the bf mod community. Quote Link to comment Share on other sites More sharing options...
[PoE]jilted Posted June 17, 2006 Report Share Posted June 17, 2006 here is an example of the # of ingame polys this trimmed off just one buidling in POE: http://www.pointofexistence.com/newsimages...1/aa_export.jpg Quote Link to comment Share on other sites More sharing options...
BEEX Posted June 18, 2006 Report Share Posted June 18, 2006 holy crap!...huge difference in poly count there jilted,im suprised how low that poly count is concidering all the handrails on that static..awesome static btw! i found only one of my vehicles was effected by this bug,from 5000 polies to 10500 polies after export. Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted June 18, 2006 Report Share Posted June 18, 2006 (edited) Bundledmesh for our Tiger tank went down from 4.4 MBytes to 2.7 Mbytes. Great stuff ! Thanks Rexman for still maintaining the code Any chance the gmax users can get that fix too ? Or were they never affected ? Edited June 18, 2006 by mschoeldgen[Xww2] Quote Link to comment Share on other sites More sharing options...
Rexman Posted June 18, 2006 Author Report Share Posted June 18, 2006 ' date='Jun 18 2006, 07:28 AM' post='41828']Bundledmesh for our Tiger tank went down from 4.4 MBytes to 2.7 Mbytes. Great stuff ! Thanks Rexman for still maintaining the code Any chance the gmax users can get that fix too ? Or were they never affected ? You're welcome! Gmax users can get this fix by replacing their \Scripts\bf2\bin\ folder contents with \Scripts\bf2\bin\ from the new 3dsmax tools .zip archive. Quote Link to comment Share on other sites More sharing options...
Hackerx4 Posted June 26, 2006 Report Share Posted June 26, 2006 I was wondering why our handweapons were in the 10,000 poly range when they were only like 2,500....nice fix.... How about that Animation fix that Vic pointed out...That would help me alot too... However, there isn't a need to rush, cause I'm sure you got a life and all Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted June 28, 2006 Report Share Posted June 28, 2006 The fix has worked for animations ,too afaik. I had this issue, but re-exporting the Kits and the soldier did work well and i never had the 'detached helmet' problem again (was a kit's problem here) Your handweapon should only be mildly affected as most handweapons only have a very simple collisionmesh. Quote Link to comment Share on other sites More sharing options...
Wolv34ine Posted August 20, 2006 Report Share Posted August 20, 2006 *just put everything in your max folder* So helpful, I mean there is more to this exporter than that isnt there? I mean what about the paths? Raw data..whats that? This isnt very helpful to anyone new to this, I was there once and I have long since given up do to posts like "just do this"..yeah right... Quote Link to comment Share on other sites More sharing options...
Catbox Posted August 20, 2006 Report Share Posted August 20, 2006 heres a vid on exporting a simple box by junk http://bfeditor.org/forums/index.php?showtopic=6613 rexmans scripts are assuming you have done the building the bunker and car tutorial 3dsmax is pretty advanced and im just glad people like Rex and junk and mschoeldgen among others have helped as much as they have... CB Quote Link to comment Share on other sites More sharing options...
Osinko Posted September 17, 2006 Report Share Posted September 17, 2006 The output of the Normalmap data of BundledMesh doesn't operate normally by BF2Export_ 10Jun2006version. Is it normally treatable excluding me? Quote Link to comment Share on other sites More sharing options...
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