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D_Lusted

Smoke and Laser Guided

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I've noticed that the Smoke that vehicles use doesn't affect the Laser locks.

Normally, the smoke will disrupts the laser, preventing or extends the lock on to the vehicle.

What can I do to make smoke more affective to this extend?

Thanks in advance....

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The smoke is simply an effect and has no effect on projectiles/locking/etc.

Making it work how you want would require much skill in the leet hacking department. ;)

You would have to work around the issue with creativity and skill in numerous areas.

-phresh

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I had wondered if it was possible to add an aircraft like flare launcher to the ground vehicles that have the flares set to laser targets?

egg

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If that's true then why did EA/DICE add the countermeasure to the vehicles if it doesn't affect the targetting.....

Hmmm.....

Seems to me it was designed mostly to break visuals. Can't say I know for sure but I doubt that smoke would actually disrupt a laser targeting system.

I had wondered if it was possible to add an aircraft like flare launcher to the ground vehicles that have the flares set to laser targets?

egg

Yeah something like this is what I was thinking of as a possible workaround. The problem I'd guess is that you can only make a PCO a laser target. So you'd have to be shooting dummy PCOs as flares in this case. Might require some python trickery to make it work, not sure.

-phresh

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Can you define something as 2 different object types?

So for example:

ObjectTemplate.activeSafe GenericProjectile laser_decoy

ObjectTemplate.activeSafe PlayerControlObject laser_decoy

within a single .tweak file?

egg

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lot easier then that guys,

there is other factors to concider, but just add the native LaserTarget_vehicle to the smokelaunchers projectile Example

ObjectTemplate.addTemplate e_flare_decoy <<<<<<<<<<<<just eyecandy

ObjectTemplate.addTemplate e_SmokeGrenade <<<<<<<<<<<<just eyecandy

ObjectTemplate.addTemplate LaserTarget_vehicle <<<<< What actualy makes a missle track.

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we added heat objects to our smoke for the tanks and so on to give them half a chance against the heat guided missles. works pissa as we say over here.

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D_FAST' date='Jun 14 2006, 03:37 AM' post='41239']

lot easier then that guys,

there is other factors to concider, but just add the native LaserTarget_vehicle to the smokelaunchers projectile Example

ObjectTemplate.addTemplate e_flare_decoy <<<<<<<<<<<<just eyecandy

ObjectTemplate.addTemplate e_SmokeGrenade <<<<<<<<<<<<just eyecandy

ObjectTemplate.addTemplate LaserTarget_vehicle <<<<< What actualy makes a missle track.

You sure it's as simple as that? I may have done something wrong... but I added that to a projectile and it didn't seem to be tracked by laser guided minutions, nor did it show up in the HUD.

egg

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TWEEK FILE

rem *** Generated with Bf2Editor.exe [created: 2005/1/17 16:47]
ObjectTemplate.activeSafe GenericFireArm decoy_Flare_Launcher2
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga
ObjectTemplate.weaponHud.hudName "DECOY FLARES"
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altGuiIndex 0
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 300
ObjectTemplate.fire.fireInput PIFlareFire
ObjectTemplate.fire.addFireRate 1
ObjectTemplate.fire.burstSize 5
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags -1
ObjectTemplate.ammo.magSize 5
ObjectTemplate.ammo.reloadTime 2
ObjectTemplate.ammo.minimumTimeUntilReload 60
ObjectTemplate.ammo.autoReload 1
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 5
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
ObjectTemplate.gravityModifier 0.5
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_decoy_Flare_Launcher2_Fire1P
ObjectTemplate.addTemplate S_decoy_Flare_Launcher2_Fire1P_Outdoor
ObjectTemplate.addTemplate S_decoy_Flare_Launcher2_Fire3P
ObjectTemplate.addTemplate S_decoy_Flare_Launcher2_BoltClick
ObjectTemplate.addTemplate S_decoy_Flare_Launcher2_TriggerClick
ObjectTemplate.addTemplate S_decoy_Flare_Launcher2_SwitchFireRate
ObjectTemplate.addTemplate S_decoy_Flare_Launcher2_Reload1P
ObjectTemplate.addTemplate S_decoy_Flare_Launcher2_Reload3P
ObjectTemplate.addTemplate S_decoy_Flare_Launcher2_Deploy1P
ObjectTemplate.addTemplate S_decoy_Flare_Launcher2_Deploy3P
ObjectTemplate.addTemplate S_decoy_Flare_Launcher2_Zoom
rem -------------------------------------
ObjectTemplate.projectileTemplate decoy_Flare_Launcher2_Projectile
ObjectTemplate.velocity 10

ObjectTemplate.create GenericProjectile decoy_Flare_Launcher2_Projectile
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.gravityModifier 0.75
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.material 38
rem -------------------------------------
ObjectTemplate.addTemplate S_decoy_Flare_Launcher2_Projectile_Looping
ObjectTemplate.addTemplate e_flare_decoy
ObjectTemplate.addTemplate HeatObject_flare
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.material 38
ObjectTemplate.tracerScaler 10
ObjectTemplate.maxTracerScaler 50
ObjectTemplate.tracerSizeModifier 5
ObjectTemplate.minDamage 0.2
ObjectTemplate.damage 0

ObjectTemplate.activeSafe Sound S_decoy_Flare_Launcher2_Fire1P
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.soundFilename "objects/weapons/armament/decoy_Flare_Launcher2/sounds/flare_launcher_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

ObjectTemplate.activeSafe Sound S_decoy_Flare_Launcher2_Fire1P_Outdoor
ObjectTemplate.modifiedByUser ljo

ObjectTemplate.activeSafe Sound S_decoy_Flare_Launcher2_Fire3P
ObjectTemplate.modifiedByUser ljo

ObjectTemplate.activeSafe Sound S_decoy_Flare_Launcher2_BoltClick
ObjectTemplate.modifiedByUser ljo

ObjectTemplate.activeSafe Sound S_decoy_Flare_Launcher2_TriggerClick
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.soundFilename "objects/weapons/armament/decoy_Flare_Launcher2/sounds/out_of_flares.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

ObjectTemplate.activeSafe Sound S_decoy_Flare_Launcher2_SwitchFireRate
ObjectTemplate.modifiedByUser ljo

ObjectTemplate.activeSafe Sound S_decoy_Flare_Launcher2_Reload1P
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.soundFilename "objects/weapons/armament/decoy_Flare_Launcher2/sounds/flare_reload.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

ObjectTemplate.activeSafe Sound S_decoy_Flare_Launcher2_Reload3P
ObjectTemplate.modifiedByUser ljo

ObjectTemplate.activeSafe Sound S_decoy_Flare_Launcher2_Deploy1P
ObjectTemplate.modifiedByUser ljo

ObjectTemplate.activeSafe Sound S_decoy_Flare_Launcher2_Deploy3P
ObjectTemplate.modifiedByUser ljo

ObjectTemplate.activeSafe Sound S_decoy_Flare_Launcher2_Zoom
ObjectTemplate.modifiedByUser ljo

ObjectTemplate.activeSafe Sound S_decoy_Flare_Launcher2_Projectile_Looping
ObjectTemplate.modifiedByUser ljo

CON FILE

ObjectTemplate.create GenericFireArm decoy_Flare_Launcher2

include decoy_Flare_Launcher2.tweak

THERE ALL THE WORK IS DONE FOR YA LOL.

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Hey Kano,

tyvm for that. But I am not sure that is what I was getting at... I was wanting to know how to add a laser target to something that is not a vehicle. Adding the heat object to the flare decoy launcher will protect against heat seeking missiles, but these are typically not used against ground targets.

Was wondering what it would require to make a decoy type flare that would affect laser guided munitions?

egg

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TWEEK FILE

to much stuff here/

CON FILE

ObjectTemplate.create GenericFireArm decoy_Flare_Launcher2

include decoy_Flare_Launcher2.tweak

THERE ALL THE WORK IS DONE FOR YA LOL.

Ummm Laser quidence or "air to ground" isnt going to track "Heat" thats for air to air "in bf2 that is".

Aircraft and the decoy launcher use the Heat_object, the A2A missle use the heat for its "target type" otherwise known as TTHeat

Land craft have use LaserTarget_vehicle,the A2G or "bomb huds" use this for its "target type" otherwise known as TTLaser

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i was sure that was it i may be wrong no sleep i 2 days,

this is the smoke code from a tank that has working

heat objects in the smoke maybe what you want if not

ill get smag on here and post code as i cant think straight right now.

rem -------------------------------------

ObjectTemplate.addTemplate S_RUTNK_T90_SmokeLauncher_Fire1P

ObjectTemplate.addTemplate S_RUTNK_T90_SmokeLauncher_Fire1P_Outdoor

ObjectTemplate.addTemplate S_RUTNK_T90_SmokeLauncher_Fire3P

ObjectTemplate.addTemplate S_RUTNK_T90_SmokeLauncher_BoltClick

ObjectTemplate.addTemplate S_RUTNK_T90_SmokeLauncher_TriggerClick

ObjectTemplate.addTemplate S_RUTNK_T90_SmokeLauncher_SwitchFireRate

ObjectTemplate.addTemplate S_RUTNK_T90_SmokeLauncher_Reload1P

ObjectTemplate.addTemplate S_RUTNK_T90_SmokeLauncher_Reload3P

ObjectTemplate.addTemplate S_RUTNK_T90_SmokeLauncher_Deploy1P

ObjectTemplate.addTemplate S_RUTNK_T90_SmokeLauncher_Deploy3P

ObjectTemplate.addTemplate S_RUTNK_T90_SmokeLauncher_Zoom

ObjectTemplate.addTemplate rutnk_t90_SmokeLauncher_Barrel

ObjectTemplate.setPosition 1.5112/0.7897/0.26157

ObjectTemplate.setRotation 40/-20/0

ObjectTemplate.addTemplate rutnk_t90_SmokeLauncher_Barrel

ObjectTemplate.setPosition -1.5112/0.7897/0.26157

ObjectTemplate.setRotation -40/-20/0

rem -------------------------------------

ObjectTemplate.projectileTemplate Smokeflare

ObjectTemplate.keepProjectiles 5

ObjectTemplate.velocity 12

ObjectTemplate.activeSafe Sound S_RUTNK_T90_SmokeLauncher_Fire1P

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.lowSamples 2147483647

ObjectTemplate.mediumSamples 2147483647

ObjectTemplate.soundFilename "objects/weapons/armament/missiles/smokeflare/sounds/smoke_fire.wav"

ObjectTemplate.loopCount 1

ObjectTemplate.is3dSound 0

ObjectTemplate.stopType 1

ObjectTemplate.volume 1

ObjectTemplate.pitch 1

ObjectTemplate.pan 0.5

ObjectTemplate.reverbLevel 0

ObjectTemplate.activeSafe Sound S_RUTNK_T90_SmokeLauncher_Fire1P_Outdoor

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.activeSafe Sound S_RUTNK_T90_SmokeLauncher_Fire3P

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.activeSafe Sound S_RUTNK_T90_SmokeLauncher_BoltClick

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.activeSafe Sound S_RUTNK_T90_SmokeLauncher_TriggerClick

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.lowSamples 2147483647

ObjectTemplate.mediumSamples 2147483647

ObjectTemplate.soundFilename "objects/weapons/armament/decoy_flare_launcher/sounds/out_of_flares.wav"

ObjectTemplate.loopCount 1

ObjectTemplate.is3dSound 0

ObjectTemplate.stopType 1

ObjectTemplate.volume 0.7

ObjectTemplate.pitch 1

ObjectTemplate.pan 0.5

ObjectTemplate.reverbLevel 0

ObjectTemplate.activeSafe Sound S_RUTNK_T90_SmokeLauncher_SwitchFireRate

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.activeSafe Sound S_RUTNK_T90_SmokeLauncher_Reload1P

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.lowSamples 2147483647

ObjectTemplate.mediumSamples 2147483647

ObjectTemplate.soundFilename "objects/weapons/armament/missiles/smokeflare/sounds/smoke_reload.wav"

ObjectTemplate.loopCount 1

ObjectTemplate.is3dSound 0

ObjectTemplate.stopType 1

ObjectTemplate.volume 1

ObjectTemplate.pitch 1

ObjectTemplate.pan 0.5

ObjectTemplate.reverbLevel 0

ObjectTemplate.activeSafe Sound S_RUTNK_T90_SmokeLauncher_Reload3P

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.activeSafe Sound S_RUTNK_T90_SmokeLauncher_Deploy1P

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.activeSafe Sound S_RUTNK_T90_SmokeLauncher_Deploy3P

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.activeSafe Sound S_RUTNK_T90_SmokeLauncher_Zoom

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.create Bundle rutnk_t90_SmokeLauncher_Barrel

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.createdInEditor 1

ObjectTemplate.floaterMod 0

ObjectTemplate.hasMobilePhysics 0

ObjectTemplate.create GenericFireArm the_mi17_flarelauncher

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.createdInEditor 1

rem ---BeginComp:MultiFireComp ---

ObjectTemplate.createComponent MultiFireComp

ObjectTemplate.fire.roundsPerMinute 1800

ObjectTemplate.fire.fireInput PIFlareFire

ObjectTemplate.fire.addFireRate 1

ObjectTemplate.fire.burstSize 6

ObjectTemplate.fire.addBarrelName the_mi17_flarelauncher_barrel

rem ---EndComp ---

rem ---BeginComp:DefaultAmmoComp ---

ObjectTemplate.createComponent DefaultAmmoComp

ObjectTemplate.ammo.nrOfMags -1

ObjectTemplate.ammo.magSize 6

ObjectTemplate.ammo.minimumTimeUntilReload 5

ObjectTemplate.ammo.autoReload 1

ObjectTemplate.ammo.reloadWithoutPlayer 1

rem ---EndComp ---

rem ---BeginComp:WeaponBasedRecoilComp ---

ObjectTemplate.createComponent WeaponBasedRecoilComp

rem ---EndComp ---

rem ---BeginComp:SimpleDeviationComp ---

ObjectTemplate.createComponent SimpleDeviationComp

ObjectTemplate.deviation.minDev 6

rem ---EndComp ---

rem ---BeginComp:DefaultSoundComp ---

ObjectTemplate.createComponent DefaultSoundComp

rem ---EndComp ---

rem ---BeginComp:DefaultAnimationComp ---

ObjectTemplate.createComponent DefaultAnimationComp

rem ---EndComp ---

rem ---BeginComp:DefaultZoomComp ---

ObjectTemplate.createComponent DefaultZoomComp

ObjectTemplate.zoom.addZoomFactor 0

rem ---EndComp ---

ObjectTemplate.floaterMod 0

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.physicsType Mesh

rem -------------------------------------

ObjectTemplate.addTemplate S_the_mi17_flarelauncher_Fire1P

ObjectTemplate.addTemplate S_the_mi17_flarelauncher_Fire1P_Outdoor

ObjectTemplate.addTemplate S_the_mi17_flarelauncher_Fire3P

ObjectTemplate.addTemplate S_the_mi17_flarelauncher_BoltClick

ObjectTemplate.addTemplate S_the_mi17_flarelauncher_TriggerClick

ObjectTemplate.addTemplate S_the_mi17_flarelauncher_SwitchFireRate

ObjectTemplate.addTemplate S_the_mi17_flarelauncher_Reload1P

ObjectTemplate.addTemplate S_the_mi17_flarelauncher_Reload3P

ObjectTemplate.addTemplate S_the_mi17_flarelauncher_Deploy1P

ObjectTemplate.addTemplate S_the_mi17_flarelauncher_Deploy3P

ObjectTemplate.addTemplate S_the_mi17_flarelauncher_Zoom

ObjectTemplate.addTemplate the_mi17_flarelauncher_barrel

ObjectTemplate.setPosition 1.35189/0.971882/0.181552

ObjectTemplate.setRotation 30/0/0

ObjectTemplate.addTemplate the_mi17_flarelauncher_barrel

ObjectTemplate.setPosition -1.34515/0.956038/0.188924

ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate the_mi17_flarelauncher_barrel

ObjectTemplate.setPosition 1.4809/0.973583/0.195025

ObjectTemplate.setRotation 150/0/0

ObjectTemplate.addTemplate the_mi17_flarelauncher_barrel

ObjectTemplate.setPosition -1.47891/0.953805/0.158513

ObjectTemplate.setRotation -30/0/0

rem -------------------------------------

ObjectTemplate.projectileTemplate the_mi17_flarelauncher_Projectile

ObjectTemplate.keepProjectiles 5

ObjectTemplate.velocity 10

ObjectTemplate.create GenericProjectile the_mi17_flarelauncher_Projectile

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.createNotInGrid 1

ObjectTemplate.createdInEditor 1

rem ---BeginComp:DefaultCollisionComp ---

ObjectTemplate.createComponent DefaultCollisionComp

rem ---EndComp ---

rem ---BeginComp:DefaultDetonationComp ---

ObjectTemplate.createComponent DefaultDetonationComp

ObjectTemplate.detonation.detectionRadius 1.5

ObjectTemplate.detonation.maxDepthForExplosion 2

rem ---EndComp ---

rem ---BeginComp:DefaultProjSoundComp ---

ObjectTemplate.createComponent DefaultProjSoundComp

rem ---EndComp ---

rem ---BeginComp:DefaultPenetrateComp ---

ObjectTemplate.createComponent DefaultPenetrateComp

rem ---EndComp ---

ObjectTemplate.floaterMod 0

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.physicsType Point

ObjectTemplate.collisionGroups 8

ObjectTemplate.material 38

rem -------------------------------------

ObjectTemplate.addTemplate S_the_mi17_flarelauncher_Projectile_Looping

ObjectTemplate.addTemplate e_flare_decoy

ObjectTemplate.addTemplate HeatObject_flare

ObjectTemplate.addTemplate e_flare_decoy

ObjectTemplate.addTemplate LaserTarget_vehicle

rem -------------------------------------

ObjectTemplate.timeToLive CRD_NONE/3/0/0

ObjectTemplate.material 38

ObjectTemplate.hasOnTimeEffect 1

ObjectTemplate.tracerScaler 10

ObjectTemplate.maxTracerScaler 50

ObjectTemplate.minTracerScaler 1

ObjectTemplate.tracerSizeModifier 5

ObjectTemplate.minDamage 0.2

ObjectTemplate.damage 0

ObjectTemplate.activeSafe Sound S_the_mi17_flarelauncher_Fire1P

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.lowSamples 2147483647

ObjectTemplate.mediumSamples 2147483647

ObjectTemplate.soundFilename "objects/weapons/armament/decoy_flare_launcher/sounds/flare_launcher_1p.wav"

ObjectTemplate.loopCount 0

ObjectTemplate.is3dSound 0

ObjectTemplate.stopType 1

ObjectTemplate.volume 0.75

ObjectTemplate.pitch 1

ObjectTemplate.pan 0.5

ObjectTemplate.reverbLevel 0

ObjectTemplate.activeSafe Sound S_the_mi17_flarelauncher_Fire1P_Outdoor

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.activeSafe Sound S_the_mi17_flarelauncher_Fire3P

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.activeSafe Sound S_the_mi17_flarelauncher_BoltClick

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.activeSafe Sound S_the_mi17_flarelauncher_TriggerClick

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.lowSamples 2147483647

ObjectTemplate.mediumSamples 2147483647

ObjectTemplate.soundFilename "objects/weapons/armament/decoy_flare_launcher/sounds/out_of_flares.wav"

ObjectTemplate.loopCount 1

ObjectTemplate.is3dSound 0

ObjectTemplate.stopType 1

ObjectTemplate.volume 0.7

ObjectTemplate.pitch 1

ObjectTemplate.pan 0.5

ObjectTemplate.reverbLevel 0

ObjectTemplate.activeSafe Sound S_the_mi17_flarelauncher_SwitchFireRate

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.activeSafe Sound S_the_mi17_flarelauncher_Reload1P

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.lowSamples 2147483647

ObjectTemplate.mediumSamples 2147483647

ObjectTemplate.soundFilename "objects/weapons/armament/decoy_flare_launcher/sounds/flare_reload.wav"

ObjectTemplate.loopCount 1

ObjectTemplate.is3dSound 0

ObjectTemplate.stopType 1

ObjectTemplate.volume 1

ObjectTemplate.pitch 1

ObjectTemplate.pan 0.5

ObjectTemplate.reverbLevel 0

ObjectTemplate.activeSafe Sound S_the_mi17_flarelauncher_Reload3P

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.activeSafe Sound S_the_mi17_flarelauncher_Deploy1P

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.activeSafe Sound S_the_mi17_flarelauncher_Deploy3P

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.activeSafe Sound S_the_mi17_flarelauncher_Zoom

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.create Bundle the_mi17_flarelauncher_barrel

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.createdInEditor 1

ObjectTemplate.floaterMod 0

ObjectTemplate.hasMobilePhysics 0

ObjectTemplate.activeSafe Sound S_the_mi17_flarelauncher_Projectile_Looping

ObjectTemplate.modifiedByUser "Stephen"

ObjectTemplate.createdInEditor 1

Edited by kano

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Dlusted,

We have laserobjects on our tank smoke flares. They were in our .1 release (Dec 2005). :D

\Weapons\common\TargetObjects\LaserObject_flare.con

ObjectTemplate.create TargetObject LaserObject_flare
rem ObjectTemplate.setNetworkableInfo LaserTargetInfo
ObjectTemplate.timeToLive 0
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.targetType TTLaser
ObjectTemplate.disableWhenWreck 1

\Weapons\Armament\missles\smokelfare\Smokeflare.tweak

rem -------------------------------------
ObjectTemplate.addTemplate S_Smokeflare_Looping
ObjectTemplate.addTemplate e_SmokeGrenade
ObjectTemplate.addTemplate LaserObject_flare
rem -------------------------------------

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Hey do any of you guys know how to make the targets stay alive longer, Mine seem to dissapear when they hit the ground. I tried increasing the disableonemptydelay, but it didnt seem to work, any ideas?

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