ice_killer 0 Report post Posted April 14, 2006 hi al im searing for a dutch mod team to make al mod whit the dutch army and the cinhook enz. icy i will make the levels Quote Share this post Link to post Share on other sites
ice_killer 0 Report post Posted May 19, 2006 hi all i looking for modders to make usmc mec bombers please contact me by mail pm or any els VW_outlaw@hotmail.com icy Quote Share this post Link to post Share on other sites
ice_killer 0 Report post Posted May 20, 2006 hi all i looking for modders to make usmc mec bombers please contact me by mail pm or any els or just post hereVW_outlaw@hotmail.com icy Quote Share this post Link to post Share on other sites
ice_killer 0 Report post Posted July 4, 2006 hi im starting whit a mod to fight whit the dutch is any 1 intrestet pm post here or mail me mail VW_outlaw@hotmail.com x-fire icekiller1988 icy there will be a forum soon Quote Share this post Link to post Share on other sites
ice_killer 0 Report post Posted July 7, 2006 you dont have to be a dutch person icy Quote Share this post Link to post Share on other sites
Detrux 0 Report post Posted July 8, 2006 please provide more info Quote Share this post Link to post Share on other sites
ice_killer 0 Report post Posted July 11, 2006 (edited) Detrux' date='Jul 8 2006, 03:07 AM' post='43601']please provide more info sorry for the late answer my grafic card is broken i have orderd a new 1 7600GT well im going whit MPVLTR the setup is that the dutch army is in urazgan so the mod will be renamed to task force uruzgan we need sound artist mappers moddels animators etc. i hoop you now Enough. icy Edited July 11, 2006 by ice_killer Quote Share this post Link to post Share on other sites
ice_killer 0 Report post Posted April 4, 2007 (edited) EDIT Ensuring Freedom brings you where no mod has gone before. The War on Terrorism, featuring Afghanistan and Iraq. With a variety of nations, weapons, and missions. Realism is stressed while playing Ensuring Freedom. This means no fighter jets for Al Queda or Iraqi Insurgents. The Insurgents and Terrorists start with the land advantage and weapon caches. While the Coalition will start with better weapons and technology. Missions featured will include Fallujah, Baghdad, Basra, Ambush at Takur Ghar, and Qala-I-Jangi. Nations in each of these missions will be the nation with the most troops committed to the battle. As for some of these missions being Special Forces, the Special Forces branch with the most soldiers in the battle/engagement will be the name of the team http://devfile.com/forums/viewforum.php?f=60 http://www.ensuring-freedom.us/home/ ice_killer and elvis Edited April 11, 2007 by ice_killer Quote Share this post Link to post Share on other sites
ice_killer 0 Report post Posted April 5, 2007 no body???? Quote Share this post Link to post Share on other sites
[SFaith] Woodrow 0 Report post Posted April 5, 2007 (edited) **dons the Captain Obvious cape and mask** We have a modern combat engine full of modern combat weapons, gear, statics, models, etc. Not to mention multiple mods based around modern-day combat for that engine. Curious how recreating all of that from scratch for what is de facto the same engine but with slightly different shaders, 2 less kits, and no editor would be worthwhile Edited April 5, 2007 by [SFaith] Woodrow Quote Share this post Link to post Share on other sites
Ells 0 Report post Posted April 5, 2007 Very diplomatic Woody. I back that up too, there are a lot of mods doing what you're planning on doing already. It would be wise to rethink your mod concept. I've just done this with Dreamland for a few reasons, mostly a mod team is already working on the concept, so why re-invent the wheel, so to speak. And posting angry faces because no one has replied isn't the best way to go IMO Quote Share this post Link to post Share on other sites
ice_killer 0 Report post Posted April 5, 2007 (edited) Very diplomatic Woody.I back that up too, there are a lot of mods doing what you're planning on doing already. It would be wise to rethink your mod concept. I've just done this with Dreamland for a few reasons, mostly a mod team is already working on the concept, so why re-invent the wheel, so to speak. And posting angry faces because no one has replied isn't the best way to go IMO eh it is for 2142 and i dont know a mod that is doing that for 2142 Edited April 5, 2007 by ice_killer Quote Share this post Link to post Share on other sites
ice_killer 0 Report post Posted April 5, 2007 ok what do you guys think that would be a cool mod then for 2142? Quote Share this post Link to post Share on other sites
[SFaith] Woodrow 0 Report post Posted April 5, 2007 (edited) A remake of the game Worms Armageddon in the BF engine But overall, 2142 is just an engine, and even then it's roughly the same as BF2 only with slightly different features. If you want to mod something for the fun of modding then I'd recommend BF2, as the editor works with it and you don't have to go through endless conversion pains. Moving to 2142 should only be done when the special features of 2142 are gamebreaking without them. Such is the case with the mod I'm on, www.firststrikemod.com. We couldn't do the mod without walkers and we can't do walkers ((with any degree of decency)) in BF2. Most anything else can be accomplished in BF2, and indeed is That said, is anyone doing a kind of reverse "PRmod" for 2142? The resources of the original game could be used to make something really great, and I'm even tempted to do things with them, like a campaign system, continuing the RTSmod work, largescale combat maps, etc. My only thought on the matter would be to rebalance and refocus the classes, weapons, and damage to make it more sci-fi and entertaining gameplay-wise Edited April 5, 2007 by [SFaith] Woodrow Quote Share this post Link to post Share on other sites
ice_killer 0 Report post Posted April 6, 2007 A remake of the game Worms Armageddon in the BF engine But overall, 2142 is just an engine, and even then it's roughly the same as BF2 only with slightly different features. If you want to mod something for the fun of modding then I'd recommend BF2, as the editor works with it and you don't have to go through endless conversion pains. Moving to 2142 should only be done when the special features of 2142 are gamebreaking without them. Such is the case with the mod I'm on, www.firststrikemod.com. We couldn't do the mod without walkers and we can't do walkers ((with any degree of decency)) in BF2. Most anything else can be accomplished in BF2, and indeed is That said, is anyone doing a kind of reverse "PRmod" for 2142? The resources of the original game could be used to make something really great, and I'm even tempted to do things with them, like a campaign system, continuing the RTSmod work, largescale combat maps, etc. My only thought on the matter would be to rebalance and refocus the classes, weapons, and damage to make it more sci-fi and entertaining gameplay-wise mmm that would be a good idea but wheree gonna shit next to it and think again whe may have a a idea it is a bit like first stike but also not Quote Share this post Link to post Share on other sites
jeffreyrichey 0 Report post Posted April 6, 2007 (edited) I would suggest making a mod thats radicly different from any mod in development for 2142 or bf2. Making a mod "sorta like" first strike will not work. Most likely you'll lose to first strike because not everyone who plays mods will play every mod. And frankly, no offense and I'm not insulting your or your team artistic and technical ability, you will have to do a HELLUVA good job to out do what DC, OPK, PR, and First Strike have already done. And you would have alot of catching up to do. So, in my opinion, you're best bet would be to come up with something so different that no other mod can offer. Don't get me wrong. I am not at all saying don't bother modding because there are all these otehr great mods out there. However what I AM saying is that for your mod to survive you do something that hasn't been done yet. Also don't forget that that the battlefield engine is not the end all of modding. There are TONS of other engines out there. Including ones that let you make completly new games. The battlefield engine is rather limited in fact. Actually, its very limited. One engine that I like alot is the XRay engine. Wich was used for the game STALKER. Also there is of course SOURCE of half-life 2 fame, doom3, unreal (well..doom3 and unreal are the same with a few differences) If your really set on a modern day warfare mod think of using a engine that wasn't created for a game similiar to the mod (bf2 in other words) Soon the game Enemy Territory quake wars will be out (finally!) and along with it the mod tools/editor/SDK will be released, or soon afterward. The game is set in the future so perhaps a modern day warfare mod wouldnt be overdone on that engine (like it is for bf2..too many modern day mods, IMO) Plus as time flows on bigger GFX cards (such as the 8800) will get more common. Soon battlefield 2 will become old (yes, it will) and players will move on to new and better games. Some will always remain, people still play bf1942 believe it or not. But the point is most will in fact move on. The best chance you have at getting the most people to play your mod is to release it as soon as possible (with minimum or acceptable bugs) for a new game that people still are interested in playing. Thus your player base will be maximized. As a side note this is why SDKs and mod tools/map editors are released in the first place, not just to appease the ceaseless rants and raves of modders. It extends the life of the game. There are mods still being played for BF2) Edited April 6, 2007 by jeffreyrichey Quote Share this post Link to post Share on other sites
ice_killer 0 Report post Posted April 8, 2007 our idea was was the first 3 movies until the order 66 was givem then first striek come's whit there stuff that was our plan SOURCE of half-life 2 fame, doom3, unreal (well..doom3 and unreal are the same with a few differences i only have BF2 and 2142 Quote Share this post Link to post Share on other sites
desertfox 0 Report post Posted April 10, 2007 Ensuring Freedom, is a mod based off of modern war for the game game 2142. We will have the US team, and the Insurgents, and will add more teams in as updated. We are planning to have a small quality release a couple months after the startet to develop , and we are looking to recruit skilled people. Currently we are looking for modelers and skinners, but if you are a mapper/coder etc please feel free to apply. Do you mind please taking that out of your post? You did not create it you just edited a couple of words. For everyone wondering where he took it from, I had started a mod with a guy called Enduring Freedom and the above quote is 99% of what we wrote for our recruitment post. Quote Share this post Link to post Share on other sites
Catbox 0 Report post Posted April 10, 2007 is your mod still active desertfox? CB Quote Share this post Link to post Share on other sites
desertfox 0 Report post Posted April 10, 2007 is your mod still active desertfox? CB No, its not. I dont care about the name its the fact that he changed a couple of words in the recruitment post and posted it up. Quote Share this post Link to post Share on other sites
Budthespud95 0 Report post Posted April 10, 2007 I will Do ANYTHING you need me to. Quote Share this post Link to post Share on other sites
ice_killer 0 Report post Posted April 14, 2007 (edited) hi all i am starting a mod for bf2142 cal'd The Lost Clone Wars it is base'd on these movies from star wars Star Wars: Episode I - The Phantom Menace (1999) Star Wars: Episode II - Attack of the Clones (2002) Star Wars: Episode III - Revenge of the Sith (2005) in this mod there will be a few new teams 1) trade faderation 2) galactic republic 3) rebels i would that the models animator etc can make this but mapper coder's etc feel free to apply to http://www.cybertronical.com/allsites/star...e_droid/bd2.jpg http://www.starwars.com/databank/droid/sup...d/img/eu_bg.jpg http://www.robots.4mg.com/images/destoyer1.jpg in these armies i would like to see the next troops battle droid's, destroyer droids, super battle droids, this will be the main force for evil clone troopers, human rebels, the clone troopers will be the main force for good and many other stuff if you would like to join please post here pm me e-mail me send some smoke signals to me or drop by my forum there will be a website soon online http://z4.invisionfree.com/The_Lost_Clone_...dex.php?act=idx register there and post if you would like to join i hope to hear soon of you guys thanks in advance ice_killer lead dev The Lost Clone Wars Edited April 17, 2007 by ice_killer Quote Share this post Link to post Share on other sites
NadeMaster 0 Report post Posted April 14, 2007 Sounds cool. Quote Share this post Link to post Share on other sites
ice_killer 0 Report post Posted April 14, 2007 Sounds cool. you can join if you would like what can you do mapping ? modeling ? Quote Share this post Link to post Share on other sites
zuiquan1 0 Report post Posted April 14, 2007 wait...didnt have a different mod before this...how may mods have you started? Quote Share this post Link to post Share on other sites