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Your First Map( A Tutorial On Making A Basic Terrain)

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I made a quick tutorial(with a bunch of pictures) on how to make a basic map with terrain and textures,activating surrounding terrain

using BFTpaint and generating lowdetailtextures...

if people find this helpful

than i may make one on adding grass and trees and roads etc...

http://files.filefront.com/BASIC_MAPaug16z...;/fileinfo.html

I also included the map in the zip file so people could open it and experiment...

1-1.jpg

check all the boxes in mod/mod manager

2-1.jpg

also check all the boxes in tools

3-1.jpg

4-1.jpg

5.jpg

6.jpg

7.jpg

8.jpg

9.jpg

THEN CLOSE THE EDITOR AND PUT THE BFTPAINT FOLDER IN YOUR MAPS FOLDER

AND RUN THE APP...

10.jpg

BFTPaint d/l link and tutorial

http://bfeditor.org/forums/index.php?showtopic=1716

11.jpg

12.jpg

13.jpg

14.jpg

Edited by [TUF]Catbox

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is there like a 3d view like gmax. or do i have to download the gmax version to get that. because you didnt say how to do that.

but if you could put that in there. it would help a lot.

Edited by Tiberiansun292

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Is there a reason why, after going through the various map editing tutorials (including Battlefied Mod Tutorial 1 and 2) that BF2 quits as soon as it gets to loading the textues?

I was trying to look through the forums for any basic troubleshooting.

thanks

John O

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Catbox' date='Dec 3 2006, 06:07 AM' post='57007']

run your map in windowed mode...

http://bfeditor.org/forums/index.php?showt...amp;hl=windowed

your map is crashing at 62 percent?

You might have activated a surrounding terrain tile?

Excellent point since then I get debug messages. Seems that when I did the map it did not create a tx-s1 colormap.....interesting. At least that is what the firts debug message tells me.

------------------new update-------

So then I figured out that lowleveldetail was set to 0. Set it to 1. Now it loads and gets me to join and then it bombs....getting closer.

--------another update-----

then I ran \Battlefield 2\BF2_r.exe" +menu 1 +fullscreen 0 +modPath mods/My_level

and it did not see the portedfontshader.fx which is there in the BF/mods/shader folder. By the way I had to add the .fx files since they were not in there originally. Interesting.

Then if I run \Battlefield 2\BF2_r.exe" +menu 1 +fullscreen 0 +modPath mods/Bf2 I get a Paritcles.fx error that it is unsupported in the compiler target of the Lowpsmodel

-------------another update-----------

looks like i may be going down the path of one of the other forums (http://bfeditor.org/forums/index.php?showtopic=7987).

I am running the Deluxe Edition of BF2 which has SF. I do have the latest editor with a June 6 06 date on it so let me find the shaderfix and see if that helps me first....thanks for reading.

----------and another update---------

So I followed that forum, reinstalled the BF Editor and checked my shaders. The good news is that I could bet the BF2_r.exe to run(\Battlefield 2\BF2_r.exe" +menu 1 +fullscreen 0 +modPath mods/Bf2 ). The bad news is that when I loaded my map it crashed.

----------------

John O

Edited by johno

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tx_s1 is a surrounding terain tile... you must have activated it by accident... go through tha picture tutorial above and you can see how to activate the rest of them...

then you can run BFTpaint and it will paint the whole map including surrounding terrain in less than a minute... I would also recommend making your own map(not use the my_level) and choosing BF2 not SF for your first map... CB

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Catbox' date='Dec 3 2006, 09:10 PM' post='57064']

tx_s1 is a surrounding terain tile... you must have activated it by accident... go through tha picture tutorial above and you can see how to activate the rest of them...

then you can run BFTpaint and it will paint the whole map including surrounding terrain in less than a minute... I would also recommend making your own map(not use the my_level) and choosing BF2 not SF for your first map... CB

So I built a simpler, new map and still have the same errors. Can I upload the packaged version for you to look at? It is only 1MB in size.

thanks

John O

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Guys, anybody knows why tpaint allways uses same textures? I mean brown rock, grey-brown grass and sand. Every new map looks like clone of other maps. No matter what textures i choose in layers.

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you can use your own textures for the low,steep and high.tga files in the data folder of BFTpaint...

512x512 24bit .tga... i believe

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Catbox' date='Dec 3 2006, 10:45 PM' post='57071']

yeah... upload it to filefront... 1 mb seems kinda small? Ill let you know what i find out...

pm me a link... CB

Any further thoughts? I have been going through a number of other sites with various recommendations (e.g. verify video set to medium, ensure that you generate lowleveldetail) and yet I have the same errors.

thanks

John O

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If they know how to use the New Post thing ;) Anyway, even though i fairly know how to map, i think ill go over your tut again.. never actually used it when needed :) So again, thanks..

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