Bencol 0 Report post Posted August 12, 2006 (edited) Hi Guys, Does anyone know how to put spaces in flag names without having to put in an underscore?? (_) Thanks. Edited August 12, 2006 by Bencol Quote Share this post Link to post Share on other sites
[FH]ctz 0 Report post Posted August 12, 2006 use a localisation id for the flag name, then add the expansion to the localisation files Quote Share this post Link to post Share on other sites
Rhino 0 Report post Posted August 12, 2006 you basicly need to have your map, part of a mod to do that. And then you will need to edit the English.utxt and other languge files to change the name of the flags with spcaes. Quote Share this post Link to post Share on other sites
[21cw]Lurx 0 Report post Posted August 13, 2006 you can also use the good ol“ ALT+255 ASCI-Space block... works like a charm Quote Share this post Link to post Share on other sites
Hackerx4 0 Report post Posted August 13, 2006 Lurx' date='Aug 13 2006, 07:00 AM' post='47276']you can also use the good ol“ ALT+255 ASCI-Space block... works like a charm Ohh god, I remember using those ASCI Tables and stuff, those were the times....those were the times... Quote Share this post Link to post Share on other sites
Bencol 0 Report post Posted August 13, 2006 Lurx' date='Aug 13 2006, 12:00 PM' post='47276']you can also use the good ol“ ALT+255 ASCI-Space block... works like a charm Thanks man ill try that. Thanks everyone for their help. Quote Share this post Link to post Share on other sites
[DICE]LexLuther 0 Report post Posted August 13, 2006 I thought I posted a possible solution to this. It may be possible to create a localization folder and file in you map to call on for this. You can do this the same way EF added the EU objects. Quote Share this post Link to post Share on other sites
MrBurns2000 0 Report post Posted September 3, 2006 hi, i named my control pionts like: CP_16_LIV_CABASE CP_32_LIV_CABASE CP_64_LIV_CABASE then i add this lines in english.utxt CP_16_LIV_CABASE VietCong Base CP_32_LIV_CABASE VietCong Base CP_64_LIV_CABASE VietCong Base and this in german.utxt: CP_16_LIV_CABASE VietCong Basis CP_32_LIV_CABASE VietCong Basis CP_64_LIV_CABASE VietCong Basis but this dont show up ingame. it always show up the name wich i have done in editor. i have done a map descryption in the utxt files and this works. but no cp names. any idea? burns Quote Share this post Link to post Share on other sites
Xaritix 0 Report post Posted September 4, 2006 I have no map editor but I wanted to know the same thing, perhaps you have like a tutorial? Quote Share this post Link to post Share on other sites
[CS]Token 0 Report post Posted September 4, 2006 There is an easier way than creating a mod and editing the localisation files, but it does require getting down and dirty with notepad. Edit the ControlPoint template in your gameplayobjects.con and change the ObjectTemplate.setControlPointName line. eg: rem [ControlPointTemplate: 64_CH_CP_NorthVillage] ObjectTemplate.create ControlPoint 64_CH_CP_NorthVillage ObjectTemplate.activeSafe ControlPoint 64_CH_CP_NorthVillage ObjectTemplate.modifiedByUser "Administrator" ObjectTemplate.setNetworkableInfo ControlPointInfo ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate flagpole rem ------------------------------------- ObjectTemplate.setControlPointName "North Village" ObjectTemplate.radius 15 ObjectTemplate.controlPointId 103 ObjectTemplate.areaValueTeam1 30 ObjectTemplate.areaValueTeam2 30 ObjectTemplate.timeToGetControl 20 ObjectTemplate.timeToLoseControl 20 ObjectTemplate.hoistMinMax 0.2/0.9 Quote Share this post Link to post Share on other sites
[EoD]Junglist 0 Report post Posted September 4, 2006 This is how I do it Token Quote Share this post Link to post Share on other sites
Harry 0 Report post Posted September 4, 2006 You miss the escape chars in your post, are they there? Also, when you saved the file again, are you sure its still in little endian (or big, cant remember), else bf fails to read the unicode and it errors. Quote Share this post Link to post Share on other sites
[CS]Token 0 Report post Posted September 4, 2006 (edited) You miss the escape chars in your post, are they there? Also, when you saved the file again, are you sure its still in little endian (or big, cant remember), else bf fails to read the unicode and it errors. its not unicode, it is plain text, so endians are irrelevant and you can use spaces within "". I am of course talking about editting the gameplayobjects.con not the localisation file. Edited September 4, 2006 by [CS]Token Quote Share this post Link to post Share on other sites
MrBurns2000 0 Report post Posted September 4, 2006 yeah, this is a way. but in this case i cant do different names for english and german. this is why i want it in the localisation file. Quote Share this post Link to post Share on other sites