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pabobo

Help Please

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I am creating my first mod and i gotta few questions. How and from where do i import soldier files into Maya to change them and play around with them and add custom animations. Also, I see alot of this RawData stuff poping up on the site. I checked my raw data folder and only found Animation, Common, and Levels. Is that all I'm supposed to have or is somthing screwed up. thanks for all the help. :( I want to change how my soldiers look in game for my mod. How do i??

Edited by pabobo

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How and from where do i import soldier files into Maya to change them and play around with them

You don't. However, here's an example soldier model: http://www.doomlab.com/Library/_Mod_Day_/M...s/3P_Soldier.mb Forget if it's skinned to the skele or not.

and add custom animations.

You'll find the setup files in that animation folder. There's not much info on animating in Maya unfortunately but here's some instructions: http://bfeditor.org/forum/viewtopic.php?p=33725#33725

Also, I see alot of this RawData stuff poping up on the site. I checked my raw data folder and only found Animation, Common, and Levels. Is that all I'm supposed to have or is somthing screwed up.

Yes, that's all you're supposed to have. You get to create the rest.

I want to change how my soldiers look in game for my mod. How do i??

You create your own soldier. Instructions here: http://bfeditor.gotfrag.com/Creating_a_New_Team.zip That's a link to a zip - the tutorial itself is in M$ Word format. You might consider following some of the simpler tutorials from L. Brown here before you attempt this. Be aware that skinning is not covered (as far as how-to skin) so yeah, you'll have to learn that on your own if you don't know how.

On a sidenote, you could just edit the soldier's textures with photoshop or the like and effectively "change how my soldiers look".

-phresh

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