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ThaRigdog

Copilot Question For The Uh-60

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Hi guys,

I've been having a problem with the UH-60. I added a copilot to it, but the copilot is still holding his kit weapons like the m4, and he can still select his kit weapons like the grenade, C4, and so on. How do I remove those weapons from him so that he doesn't hold any of his kit guns? I would add a pic of it, but i don't know how to take screenshots in the editor :blink:

ThaRigdog

p.s. I've searched the forums about this, but the answers were really confusing and didn't work. So can you expain this to me simply? Thx

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unfortunetly,there is no vehicles in vanilla bf2 that contians animations without some kind of weapon in hand or pilots animations.

.

anyways copy the pilot animations from the uh-60...........try this!..lol

.

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ObjectTemplate.create PlayerControlObject USTHE_UH60_copilot
ObjectTemplate.modifiedByUser "boobies"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createdInEditor 1
rem ---BeginComp:VehicleHud ---
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "KILLMESSAGE_VEHICLE_blackhawk"
ObjectTemplate.vehicleHud.typeIcon Ingame\Vehicles\Icons\Hud\MenuIcons\menuIcon_chopper.tga
ObjectTemplate.vehicleHud.miniMapIcon Ingame\Vehicles\Icons\Minimap\mini_Transport_Heli.tga
ObjectTemplate.vehicleHud.miniMapIconLeaderSize Medium
ObjectTemplate.vehicleHud.addShowOnCamMode 2
ObjectTemplate.vehicleHud.guiIndex 0
ObjectTemplate.vehicleHud.vehicleIconPos 63/18
ObjectTemplate.vehicleHud.vehicleType 2
ObjectTemplate.vehicleHud.vehicleIcon Ingame\Vehicles\Icons\Hud\VehicleIcons\uh60.tga
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.aiTemplate Lav25Passenger2
rem -------------------------------------
ObjectTemplate.addTemplate S__USTHE_UH60_copilot_Ambient
ObjectTemplate.addTemplate S_USTHE_UH60_copilot_AmbientDamaged
ObjectTemplate.addTemplate S_USTHE_UH60_copilot_AmbientDamaged
ObjectTemplate.addTemplate USTHE_UH60_copilot_Camera
ObjectTemplate.setPosition 0/1.02411/0.3
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate USTHE_UH60_copilot_EntryPoint
ObjectTemplate.setPosition -1.54009/0.474909/0.433685
rem --------------------------------------
ObjectTemplate.setSoldierExitLocation -2/-0.1/0 0/0/0
ObjectTemplate.altSoldierExitPosition 3/1/-5
ObjectTemplate.seatInformation  USTHE_UH60_copilot 0.768997/-0.336132/3.34108 0/0/0
ObjectTemplate.seatAnimationSystem Objects/Vehicles/Common/Animations/3p_aircraftPilot_A_animSys.inc
ObjectTemplate.autoUseAbility 1
ObjectTemplate.crewKitIndex 9
ObjectTemplate.hasRestrictedExit 1
ObjectTemplate.altSoldierExitPosition 3/1/-5

ObjectTemplate.activeSafe Sound S_USTHE_UH60_copilot_Ambient
ObjectTemplate.modifiedByUser "boobies"

ObjectTemplate.activeSafe Sound S_USTHE_UH60_copilot_AmbientDamaged
ObjectTemplate.modifiedByUser "beer"

ObjectTemplate.create Camera USTHE_UH60_copilot_Camera
ObjectTemplate.modifiedByUser "more_boobies"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_USTHE_UH60_copilot_Camera_RotationRpm
rem -------------------------------------
ObjectTemplate.setMinRotation -35/-20/0
ObjectTemplate.setMaxRotation 35/20/0
ObjectTemplate.setMaxSpeed 50/50/0
ObjectTemplate.setAcceleration 2000/2000/0
ObjectTemplate.setInputToYaw PIMouseLookX
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.regulatePitch 0.1/-0.1
ObjectTemplate.cameraShakeStartSpeed 20
ObjectTemplate.cameraShakeMaxSpeed 30
ObjectTemplate.bounceLength 0.1
ObjectTemplate.bounceStrength 15
ObjectTemplate.bounceDamping 15
ObjectTemplate.followStiffness 4
ObjectTemplate.chaseDistance 17
ObjectTemplate.chaseAngle 0.15
ObjectTemplate.chaseOffset 0/1/9
ObjectTemplate.worldFOV 1.2
ObjectTemplate.insideFOV 1.2
ObjectTemplate.worldFOV 1.2
ObjectTemplate.insideFOV 1.2
ObjectTemplate.allowInsideDynamicLights 0
ObjectTemplate.allowInsideStaticSun 0
ObjectTemplate.insideStaticSunDirection -0.25/-0.5/0.75
ObjectTemplate.insideStaticSunColor 1/1/1
ObjectTemplate.insideStaticSunDamageColor 1/0/0
ObjectTemplate.insideDamageFrequency 3
ObjectTemplate.insideDamageThreshold 0.15
ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7

ObjectTemplate.activeSafe Sound S_USTHE_UH60_copilot_Camera_RotationRpm
ObjectTemplate.modifiedByUser "more_beer"

ObjectTemplate.create EntryPoint _USTHE_UH60_copilot_EntryPoint
ObjectTemplate.modifiedByUser "boobies_n_beer"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setEntryRadius 3.8

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theres a few things there you will probly have to fix,

camera rotation

entry point

exit location

vehicle icon pos

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and dont forget to add this

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ObjectTemplate.addTemplate USTHE_UH60_copilot

ObjectTemplate.setPosition 0/0/0

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under this,found in the upper part of the tweak

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ObjectTemplate.addTemplate USTHE_UH60_Left_Gunner

ObjectTemplate.setPosition -1.59995/0.0539999/1.73018

ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate USTHE_UH60_Right_Gunner

ObjectTemplate.setPosition 1.49502/0.054/1.62222

ObjectTemplate.setRotation 90/0/0

.

hope that works,run windowed mode to find any errors.

Edited by BEEX

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Thanks a bunch beex, worked like a charm B)

Oh almost forgot:

ObjectTemplate.modifiedByUser "boobies"

ObjectTemplate.modifiedByUser "beer"

rofl!

ThaRigdog

Edited by ThaRigdog

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Check out the print screen button on your keyboard - the universal screenshotter. Just open mspaint and click paste - the screenshot gets put on your clipboard when you press the key.

..the more you know**

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I'm trying to do the same thing as explained above (copied the tweak file) and it appears to work without crashing.

However when I am in the editior to fine tune positons or whatever the co-pilot is jingling his legs and holding his arms out (if you use the B version of the co-pilot). No other seat positions do this. I have checked out other configs for other vehicles and can see nothing different. The postion does not use an IK as far as I can tell.

What am I missing?

EDIT: I think I answered my own question - u need an IK for co-pilots but not pilots.

Edited by exoman

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