• Announcements

    • Detrux

      Site Relaunched   10/13/2016

      Welcome back to BFEditor.org! We've upgraded the forum software, removed the spammers, and improved security. Apologies for the downtime! Det
LeViaTHaN74

Real Instructions On How To Get Bf2142 Levels To Load In Bf2 Editor. (including Unpacker)

52 posts in this topic

26/06/2008 - Update :

NOTE:

You need WinZIP 11.0 to get it work. Now, WZ 11.2 is out but it won't work.

Download 11.0 here: http://www.gold-software.com/WinZip-file1347.html and choose for the commandline plugin the one with 11.0 support.

Works fine!

Here are the updated .bat files for levs way:

http://www.megaupload.com/?d=I4IRZDX1

just copy the content of the archive to your bf2142 mod directory and launch the new batches.

thanks, senthor

17/03/2007 - Update :

After a few months of tossing this project aside, another user has re-sparked my interest.

So I am in the process of re-releasing these files with some fixes.

These fixes are :

- Fixed some objects\materials not being unpacked using the batch file.

- Reference to the staticobjects.con file was wrong in the init.con files (all of them)

_____________________________________________________________

** BEFORE STARTING - I RECOMMEND MAKING BACK UP OF THE ENTIRE \BATTLEFIELD 2142 DIRECTORY!**

You must install:

winzip 11 - *links above*

winzip command line addon *links above*

You can delete these after all the following processes are finished if you want.

Double click bf2142_ed_unofficial_1_01 Part 1.exe

http://rapidshare.com/files/21445878/bf214...Part_1.exe.html (63747 KB) <- includes editor and batch files.

Browse to your\battlefield 2142 directory and click "Unzip"

Unpacking the Objects:

In the \battlefield 2\mods\2142\objects folder, there is a file called "unpack.bat"

This unpacks all the objects\materials needed for this editor.

When the unpacker gets to "vehicles" it may get a crc error. press "o" then "n"

Unpacking the Levels:

In the \battlefield 2\mods\2142\Levels folder, there is a unpack_levels.bat

This will unpack all the level contents, and removing the read only attributes, allowing you to edit the map.

Double click bf2142_ed_unofficial_1_01 Part 2.exe

http://rapidshare.com/files/21465326/bf214...Part_2.exe.html (342 KB) <- patched files - can only be run after above steps....

Browse to your\battlefield 2142 directory and click "Unzip"

The only annoyance you will face is the incessant prompts from winzip, asking you to continue. Unfortunately this is

out of my control, as winzip is NOT freeware, and is the only program that supports long paths\filenames in DOS.

I assure you, this doesnt happen in the registered version. FFF

I hope this has been helpful in getting the many frustrated people to load\edit maps in this editor

Any more helpful comments would be appreciated, especially to resolve the 2 remaining issues.

http://bfeditor.org/forums/index.php?act=S...st=0#entry55806

Known problems to date:

-I have a problem displaying the detailed ground textures

The ground is dark when close up in detail texture mode. (probably related to the missing ground textures.)

-Spawn points - It doesnt seem to recognise the spawn points. editing of the .con files is probably in order :)

LeViaTHaN

June '08

Edited by LeViaTHaN74

Share this post


Link to post
Share on other sites

Excellent, thanks Leviathan.

FYI, on the unpacker downloads page, scroll down below the ad box and enter the code shown, then wait 60 seconds until the download box appears. No need to register.

Next step needed:

Setting up the editor to read the unpacked files?

Edited by Ells

Share this post


Link to post
Share on other sites
Next step needed:

Setting up the editor to read the unpacked files?

Thats an easy one which is covered in the bf2 editor tutorials.

I assume you mean loading the objects\scenery etc.

to load textures etc into the editor :

1) load the editor

2) click on the bf2142 mod (takes ages to load)

3) at the menu at the top, select "mod", then "mod manager", then the "editor content" tab

4) click every box you want to load into the editor.

5) click "ok" then "yes" if prompted to make the mod.desc file writeable.

6) takes another millennium to load ( I went and got the kids ready for bedtime)

7) to load a level, in the top left, select "level editor" from the drop box

8) 2nd icon over from the drop box is "load level"

9) click level you want to load from the displayed list, and click ok.

Note to everybody:

I'm not going to teach users how to use the battlefield 2 editor, thats already been done to death, and I'm still figuring it out myself. If its crashing to desktop, hey, this is the "battlefield 2 1.03 editor" we're playing with here, not a BF2142 final editor.

I wanted to share with others what I have learnt. Whilst its not perfect, its a starting point, and between each other, i'm sure we can figure out just what the hell EA have done.

As you people come up with helpful suggestions related to getting this thing working properly, (not criticism), then please post it in this thread.

As I discover things myself, I will post them here as well.

Thanks people :)

LeViaTHaN

Edited by LeViaTHaN74

Share this post


Link to post
Share on other sites

Looks like you put alot of effort into this, this will definately come in handy for BF2142 mappers and modders. Tools like these support the community and fills the gaps for EA/DICES obvious shortfalls.

Thank you.

Share this post


Link to post
Share on other sites

Pin this, it works, easy to understand and do... Thanx Lev, Dice is falling behind on a what will be a buggy 2142 editor.

Edited by CrazyAce

Share this post


Link to post
Share on other sites
Looks like you put alot of effort into this, this will definately come in handy for BF2142 mappers and modders. Tools like these support the community and fills the gaps for EA/DICES obvious shortfalls.

Thank you.

Pin this, it works, easy to understand and do... Thanx Lev, Dice is falling behind on a what will be a buggy 2142 editor.

Thanks for your support guys, ive put an abnormal amount of time into this, and will no doubt dedicate alot more abnormal amount of hours into fixing bugs\releasing fixes (via rtp's probably)

After we have got this all working properly, i will be releasing tools (I've already made them) to port maps from Battlefield 2 into 2142.

Once again, I won't be supplying modified EA\DICE code, so as to not infringe copyright and the EULA.

Its harder to do, but should keep them off our backs.

Edited by LeViaTHaN74

Share this post


Link to post
Share on other sites

Thnx Lev, I did that but it wasn't showing the levels for some reason, but i've got it all working now.

Again, many thanks and excellent work.

Share this post


Link to post
Share on other sites
Thnx Lev, I did that but it wasn't showing the levels for some reason, but i've got it all working now.

I think i might know the error you're talking about.

On occasion I have noticed the editor doesn't like loading a map a second time, or load a second map if you already have one loaded into the editor.

If you want to load another level, or something seems to be missing, make your modifications, save it, exit the editor and re-start it.

Share this post


Link to post
Share on other sites

Ok im quite new to using the bf2 editor (exept for bf2 and sf) i have done everything on this help file but i see no BF2142 content in my editor ???? All i can see on the loadup is BF2 Mod, Xpack, and create new mod.......Anyone any ideas here ?

Share this post


Link to post
Share on other sites

did you copy and paste the 2142 levels folder into your BF2 mods folder? if your just learning the editor you should make some BF2 maps... 2142 is tricky to say the least...

hopefully if the 2142 editor comes out soon that will change...?

Share this post


Link to post
Share on other sites

Thx catbox.....Im fully conversant with the BF2 maps and Special forces too....I got it figured now though.....I have a completly different computer for my modding and for some reason the games have installed themselves into different folders 1 is EA Games the other is Electronic arts ???? so all the files were extracted into the wrong folder for the Mod Ed.........Silly how the simplest of things can mess with your mojo....Its sorted now. Thx.

Share this post


Link to post
Share on other sites

Thx lev your method works well.

Have you found a way to get the texture and color details from BF2142 into the BF2 editor or will we have to wait for DICE to come up with the 2142 mod ed. At present its like running BF2142 on BF2 terrains......No snow and ice. If you compare the 2 games the do have some completely different scenery. Just curious. Thanks for taking the time to post your method.

Share this post


Link to post
Share on other sites
Thx lev your method works well.

Have you found a way to get the texture and color details from BF2142 into the BF2 editor or will we have to wait for DICE to come up with the 2142 mod ed. At present its like running BF2142 on BF2 terrains......No snow and ice. If you compare the 2 games the do have some completely different scenery. Just curious. Thanks for taking the time to post your method.

Well, as yet i havent got snow and ice onto the terrain, although I have noticed that some other people on this forum have..so I must be missing something, or maybe theres another .con file i have to modify. If I can work that out, or if someone else knows how, PLEASE post the answer here.

I've managed to make some pretty spectacular maps, using bf2142 objects in bf2 maps, but basically, we wanna make 2142 maps, right ? So Maybe the answer here is patience (waiting for something that may never come) or just persistence.

Im also curious as to why they made the Battlefield 2 expansions with elevators etc, yet this "new" game, we have to go up a million stairs to get to the top of the building...

Theres alot of questions at foot here, that just dont add up..like.. the solid buildings, the lack of vehicles (compared to bf2), the lack of maps, the lack of editor....just to name a few. But I'm not here to rant about my disappointment, im just here to try and help those that expected MORE from EA and DICE.

Maybe the next game, they will just offer us the game engine "provided as is" without an editor "provided as is", and tell us to make the maps ourselves with no technical support. *sigh*

Share this post


Link to post
Share on other sites

?

I don't have problems with not having detail textures. Theres lots of them. Ice, snow, etc. Only 2 color details though, asphalt and mountains. Go figure :wacko: I didn't have to do anything special to get them. Just unpacked all the client and server zips in the objects folder into their own unziped folders in the objects folder.

Share this post


Link to post
Share on other sites
Well, as yet i havent got snow and ice onto the terrain, although I have noticed that some other people on this forum have..so I must be missing something, or maybe theres another .con file i have to modify. If I can work that out, or if someone else knows how, PLEASE post the answer here.

I've managed to make some pretty spectacular maps, using bf2142 objects in bf2 maps, but basically, we wanna make 2142 maps, right ? So Maybe the answer here is patience (waiting for something that may never come) or just persistence.

Im also curious as to why they made the Battlefield 2 expansions with elevators etc, yet this "new" game, we have to go up a million stairs to get to the top of the building...

Theres alot of questions at foot here, that just dont add up..like.. the solid buildings, the lack of vehicles (compared to bf2), the lack of maps, the lack of editor....just to name a few. But I'm not here to rant about my disappointment, im just here to try and help those that expected MORE from EA and DICE.

Maybe the next game, they will just offer us the game engine "provided as is" without an editor "provided as is", and tell us to make the maps ourselves with no technical support. *sigh*

Come on lev.........you really dont know the answer to that......EA being as they are will undoubtably release about 5 expansion packs for BF2142. You and i are not the only ones to have gone out and spent £35 on this game only to be shocked at the severe lack of content in the stock maps.....Great game crap maps. If there is one thing im good at it is modding buildings in max for games. I really wanted to open up the power station (BIG building) on BF2142 suez canal map for modding. If that building could be opened up and made accessable inside, it has great potential because of its sheer size. You could have 32 players fighting a close battle inside that building alone forget the rest of the map, As yet i still have to find a way to open the buildings in max. There must be a way because EA do it when they need to rectify any glitches on their buildings like jumping through walls ect. If anyone knows how to get the buildings into max or Gmax i would love to hear from you.....But its only a matter of time before i suss it myself...1 of those converters out there will recognise the format sooner or later...

Share this post


Link to post
Share on other sites

The thing is I already copied my 2142 mod folder (electronic arts/battlefield 2142/mods/bf2142) and pasted it in my BF2 mod folder (ea games/battlefield 2/mods). and I unziped everything manually so that it loads in the editor. Plus I already have editor 1.3 installed. This is different then what’s going on here in this tutorial with the unpacking.bat and editor downloads. Am I still able to get the maps to load into the editor? is there another way or do I have to delete the 2142 folder in the bf2 mods folder and uninstall the editor to do this? and follow this tutorial instead.

I'm really hoping I don't have to redo everything.

Share this post


Link to post
Share on other sites

you way is fine, i created a bf2 mod called 2142 then extracted all the static objects ect i wanted into the folders in the mod...

Share this post


Link to post
Share on other sites
The thing is I already copied my 2142 mod folder (electronic arts/battlefield 2142/mods/bf2142) and pasted it in my BF2 mod folder (ea games/battlefield 2/mods). and I unziped everything manually so that it loads in the editor. Plus I already have editor 1.3 installed. This is different then what’s going on here in this tutorial with the unpacking.bat and editor downloads. Am I still able to get the maps to load into the editor? is there another way or do I have to delete the 2142 folder in the bf2 mods folder and uninstall the editor to do this? and follow this tutorial instead.

I'm really hoping I don't have to redo everything.

Nope, your way is fine. just unpack what you want, and make sure you remove the read-only attributes from all the files.

Also, in the \Battlefield 2142\mods\bf2142\Levels\levelname (all maps) there is a file called init.con

edit the line that says "run EDITOR/StaticObjects.con BF2Editor"

and make it "run StaticObjects.con BF2Editor"

Copy a blank text file named "layers.con" into the \Battlefield 2142\mods\bf2142\Levels\Belgrade\EDITOR directory.

provided you unpacked everything correctly, it should load levels in.

the 2 "revised" files work first time, every time.

Edited by LeViaTHaN74

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now