Bensta Posted December 10, 2006 Report Share Posted December 10, 2006 (edited) Here a tutorial for all those that are not too sure how to use the over/undergrowth tool UNDERGROWTH (Grass, Plants, Rocks ect.) 1, Make sure first you go to Render at top of editor then switch on, Toggle draw undergrowth and Toggle draw Overgrowth, this is so you can see the under/overgrowth in the editor once you have put it onto your map. 2, Make sure you are in the terrain editor and press the undergrowth button... Now you should see 'General' and 'Material' in the 'resources' bar 'General' is the General settings for all of the undergrowth, the settings can be seen in the tweakerbar in the picture, most are self-explanetory, (the one that arnt im not sure what they do but if any know please post) 3, Now you need to set your undergrowth materials, right click on the 'Material' folder in the 'Resources' bar and 'add material' Then name your material to whatever you like e.g grass, rocks, then pick any colour and press ok. 4, Now you will have a + symbol next to the 'material' folder in the resources bar, open up the materials folder and right click and 'add type' on the file you named grass,rock ect. Type any name you like again, in the box i called mine grass_1 . Note: you can add more than one 'type' to a material to give a mixed undergrowth effect. I have added a second 'type' and called it grass_2 5, Now you can pick your undergrowth by selecting a material type eg. grass_1 then in the tweaker bar it should look like the picture below. Click the box next to 'Mesh' and pick a mesh, i picked Seagrass2. Then click the box next to 'texture' and pick a matching texture, i picked Seagrass2 again. If you picked a second material type like me, then chose that material type's mesh and texture too. I picked smallplant1 mesh, and flower texture for the second type. 6, Now you need to change the settings in the tweeker bar for each material type, the most important is the Density setting, change this from 0.2 to 1 for now, all these seetings you will have to play with to get your desired effect. Bellow are my settings from grass_1. Remember to set the settings for anyother material type you added too. 7, Now you are ready to paint your undergrowth, by just left clicking on your terrain. If you picked more than one material type you should have mixed undergrowth like my grass and flower mix Note: Undergrowth ingame will look dark unless you have generated lightmaps for your map. OVERGROWTH (Trees) Overgrowth is the same procces, but you only pick Geometry instead of mesh and texture when picking a material type. Also when you paint on your overgrowth you will have to press the Generate All button on the Editor bar on right hand side to see the overgrowth, also note you have to press it every time you make changes to your overgrowth also. Generate all button is not needed for undergrowth. Edited December 10, 2006 by Bensta-IDF Quote Link to comment Share on other sites More sharing options...
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