Jump to content
Official BF Editor Forums
Sign in to follow this  

Little Request For You Maya Guys.

Recommended Posts

Ok guys, if you cant then I'm sorry :P I aint got Maya. Would anyone be able import the BF2 M1A2 .bundledmesh into Maya and see if the UVW is ok? apply the skin to it and see if you can actually see it. When I do it in MAX I get a horrible brown blob for a tank. I dont kow if you have to do this in Maya but make sure you move the co-ordinated from map channel 9 to 1 first :P.

Thanks for any help you can do. I just need a Texporter version of the UVW of the tank.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this