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Adjusting Light Levels On Models


Dr Rank
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Hey Lads (and Ladies)

I was just wondering if anyone knew how to adjust the light setting for models (player and vehicle, I'm guessing it's something to do with the terrain editor) without having to turn the whole map into a nightmap?

Edited by Dr Rank
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Hey Lads (and Ladies)

I was just wondering if anyone knew how to adjust the light setting for models (player and vehicle, I'm guessing it's something to do with the terrain editor) without having to turn the whole map into a nightmap?

hey man! hows it going.

Try 'sun colour' in sky settings. I think there is another setting that affects it aswell but that should make a difference.

Have the camera looking at a vehicle while your adjusting.

im sure someone can say the other thing.

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Thanks Lads!

Turned down the StaticSunColour down to black, it does look better but the models are still a little bright. Tried to open Groundhemi.dds in Photoshop but it wouldn't recognise it (using Photoshop 7). Do I have to have a later version or a certain plugin to get it to work?

Cheers!

Dr Rank

p.s. yeah Griffon, its all one HUGE RFAD conspiracy!! MWHAHAHAHA!!!!

p.s.s good cheers duckhunt! You'll have to pop over for some Lanning and help me finish this map!

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you need the .dds photoshop plugin from nvidia...

http://developer.nvidia.com/object/dds_utilities.html

and a big help is the .dds thumbnail viewer... you can look at your colormaps/detail/static textures etc in their folders

http://developer.nvidia.com/object/dds_thumbnail_viewer.html

Edited by [TUF]Catbox
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you need the .dds photoshop plugin from nvidia...

http://developer.nvidia.com/object/dds_utilities.html

and a big help is the .dds thumbnail viewer... you can look at your colormaps/detail/static textures etc in their folders

http://developer.nvidia.com/object/dds_thumbnail_viewer.html

Fantastic! Got it to work! No more silly bright model textures in my evening map! Cheers lads! Thanks Catbox!

Dr Rank

Edited by Dr Rank
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