Dr Rank Posted January 26, 2007 Report Share Posted January 26, 2007 (edited) Hey Lads (and Ladies) I was just wondering if anyone knew how to adjust the light setting for models (player and vehicle, I'm guessing it's something to do with the terrain editor) without having to turn the whole map into a nightmap? Edited January 26, 2007 by Dr Rank Quote Link to comment Share on other sites More sharing options...
duckhunt Posted January 26, 2007 Report Share Posted January 26, 2007 Hey Lads (and Ladies)I was just wondering if anyone knew how to adjust the light setting for models (player and vehicle, I'm guessing it's something to do with the terrain editor) without having to turn the whole map into a nightmap? hey man! hows it going. Try 'sun colour' in sky settings. I think there is another setting that affects it aswell but that should make a difference. Have the camera looking at a vehicle while your adjusting. im sure someone can say the other thing. Quote Link to comment Share on other sites More sharing options...
1/2Hawk Posted January 27, 2007 Report Share Posted January 27, 2007 Open your Groundhemi.dds in Photoshop and turn down the brightness. Quote Link to comment Share on other sites More sharing options...
Griffon2-6 Posted January 27, 2007 Report Share Posted January 27, 2007 Adjust "StaticSunColor" in the editor. Is this an RFAD ploy to make ARRC glow in the dark for the next battle? j/k Quote Link to comment Share on other sites More sharing options...
Dr Rank Posted January 27, 2007 Author Report Share Posted January 27, 2007 Thanks Lads! Turned down the StaticSunColour down to black, it does look better but the models are still a little bright. Tried to open Groundhemi.dds in Photoshop but it wouldn't recognise it (using Photoshop 7). Do I have to have a later version or a certain plugin to get it to work? Cheers! Dr Rank p.s. yeah Griffon, its all one HUGE RFAD conspiracy!! MWHAHAHAHA!!!! p.s.s good cheers duckhunt! You'll have to pop over for some Lanning and help me finish this map! Quote Link to comment Share on other sites More sharing options...
Catbox Posted January 27, 2007 Report Share Posted January 27, 2007 (edited) you need the .dds photoshop plugin from nvidia... http://developer.nvidia.com/object/dds_utilities.html and a big help is the .dds thumbnail viewer... you can look at your colormaps/detail/static textures etc in their folders http://developer.nvidia.com/object/dds_thumbnail_viewer.html Edited January 27, 2007 by [TUF]Catbox Quote Link to comment Share on other sites More sharing options...
Dr Rank Posted January 27, 2007 Author Report Share Posted January 27, 2007 (edited) you need the .dds photoshop plugin from nvidia...http://developer.nvidia.com/object/dds_utilities.html and a big help is the .dds thumbnail viewer... you can look at your colormaps/detail/static textures etc in their folders http://developer.nvidia.com/object/dds_thumbnail_viewer.html Fantastic! Got it to work! No more silly bright model textures in my evening map! Cheers lads! Thanks Catbox! Dr Rank Edited January 27, 2007 by Dr Rank Quote Link to comment Share on other sites More sharing options...
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