Stalker2200 Posted March 19, 2007 Report Share Posted March 19, 2007 i see the scale for the rotation... aiTemplatePlugIn.rollScale 0.0020 if i raise the number does that provide faster or slower rotation??? Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted March 20, 2007 Report Share Posted March 20, 2007 No, this property you are currently working on is only to tell the bots how strong they should push the stick sideways to give a certain roll angle. The AITemplate for a plane is only affecting the bots' way of controlling things. If you want to alter the steering characteristics of the vehicle, you have to modify its .tweak file, not its AITemplate. When you are satisfied with your new settings but bots cannot control the vehicle very good its time to fiddle with the AITemplate. Quote Link to comment Share on other sites More sharing options...
Stalker2200 Posted March 21, 2007 Author Report Share Posted March 21, 2007 No, this property you are currently working on is only to tell the bots how strong they should push the stick sideways to give a certain roll angle. The AITemplate for a plane is only affecting the bots' way of controlling things. If you want to alter the steering characteristics of the vehicle, you have to modify its .tweak file, not its AITemplate. When you are satisfied with your new settings but bots cannot control the vehicle very good its time to fiddle with the AITemplate. Well, when I changed the AI turn radius for the parachute, it affected my parachute characteristics aswell. so where in the code for the Mig (I know where the tweak is) is the code for rotation speed / center? Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted March 21, 2007 Report Share Posted March 21, 2007 If you want to affect the roll capabilities, look into the Aileron wings. You can tamper with both the rotation properties and the FlapLift to alter the steering characteristics. Quote Link to comment Share on other sites More sharing options...
[PoE]D_FAST Posted March 23, 2007 Report Share Posted March 23, 2007 (edited) also the positionoffset and or pivitoffset can greatly inhance or degrade there performence as well. Example: If u was to take a bf2 plane and just positionoffset there Aileron wings closer to the CoG youll get slower responses. Widen them and you get a faster reponse. Another example of this: take the SU30MKK Find the AIR_SU30MKK_Elevator Find this line ObjectTemplate.setPositionOffset 0.0088/0.4124/-5.7653 Change that too ObjectTemplate.setPositionOffset 0.0088/0.4124/-12 You then will find even the slightest pull on the elevator will make the thing do loop t loops with no probs in an instint. Being you just offset its physical properties to -12 behind the CoG When playing with positionoffsets and or pivotpositions and or offsets think of Levers&Fulcrums Edited March 23, 2007 by [PoE]D_FAST Quote Link to comment Share on other sites More sharing options...
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