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Rotation Speed


Stalker2200

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No, this property you are currently working on is only to tell the bots how strong they should push the stick sideways to give a certain roll angle.

The AITemplate for a plane is only affecting the bots' way of controlling things. If you want to alter the steering characteristics of the vehicle, you have to modify its .tweak file, not its AITemplate. When you are satisfied with your new settings but bots cannot control the vehicle very good its time to fiddle with the AITemplate.

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No, this property you are currently working on is only to tell the bots how strong they should push the stick sideways to give a certain roll angle.

The AITemplate for a plane is only affecting the bots' way of controlling things. If you want to alter the steering characteristics of the vehicle, you have to modify its .tweak file, not its AITemplate. When you are satisfied with your new settings but bots cannot control the vehicle very good its time to fiddle with the AITemplate.

Well, when I changed the AI turn radius for the parachute, it affected my parachute characteristics aswell. so where in the code for the Mig (I know where the tweak is) is the code for rotation speed / center?

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also the positionoffset and or pivitoffset can greatly inhance or degrade there performence as well.

Example: If u was to take a bf2 plane and just positionoffset there Aileron wings closer to the CoG youll get slower responses. Widen them and you get a faster reponse.

Another example of this: take the SU30MKK

Find the AIR_SU30MKK_Elevator

Find this line

ObjectTemplate.setPositionOffset 0.0088/0.4124/-5.7653

Change that too

ObjectTemplate.setPositionOffset 0.0088/0.4124/-12

You then will find even the slightest pull on the elevator will make the thing do loop t loops with no probs in an instint. Being you just offset its physical properties to -12 behind the CoG

When playing with positionoffsets and or pivotpositions and or offsets think of Levers&Fulcrums

Edited by [PoE]D_FAST
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