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Rotation Center


Stalker2200

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I can't seem to be able to change the center of rotation of a vehicle. I imagine this would be done through the editor, but I can't find out how to do it. As in my previous post, I'm trying to change the roll of an aircraft.

What I want to change is: In BF2, the planes "spin" around a central point, which appears to be it's nose. I want the center of rotation/gravity to be in the mid section, so when you roll the plane pivots, rather than spins if you know what I'm saying.

If you don't understand my problem, I'll find some videos, but I think it's pretty clear.

Thanks!

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I can't seem to be able to change the center of rotation of a vehicle. I imagine this would be done through the editor, but I can't find out how to do it. As in my previous post, I'm trying to change the roll of an aircraft.

What I want to change is: In BF2, the planes "spin" around a central point, which appears to be it's nose. I want the center of rotation/gravity to be in the mid section, so when you roll the plane pivots, rather than spins if you know what I'm saying.

If you don't understand my problem, I'll find some videos, but I think it's pretty clear.

Thanks!

Is this a custom model you made or a vanilla model? If custom, try playing around with the pivot pos for the main body PCO of the aircraft in what ever modeling prog you use and re-export.

**edit** Just remembered...If a vanilla vehicle, I believe you can add a line of code to the tweak to offset the pivot but I don't remember the code to do it.. I'm sure someone will come along that knows.

Edited by showNOmercy
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