Stalker2200 Posted April 6, 2007 Report Share Posted April 6, 2007 I've tried this before, and I've asked it before, but I can't get it to work. I've looked at the code for the squad leader smoke beacons, but that's not helping. I want to get the smoke effect to play (loop) while holding the smoke grenade... can anybody help? thanks! Quote Link to comment Share on other sites More sharing options...
BF2C Cre8or_94 Posted April 14, 2007 Report Share Posted April 14, 2007 you cant. what u gonna see if u holding the grenade? i know these problems... i have an other. i wanna add a red trail effectto the MEC silenced pistol projectile. Its not working... I dontthink you can do that ... Quote Link to comment Share on other sites More sharing options...
Stalker2200 Posted April 18, 2007 Author Report Share Posted April 18, 2007 Well, you can... and anybody know if there is a way?? I've seen a constant fire effect, but can't remember where. Quote Link to comment Share on other sites More sharing options...
[BG2]Panzaman Posted April 18, 2007 Report Share Posted April 18, 2007 (edited) Well, you can...and anybody know if there is a way?? I've seen a constant fire effect, but can't remember where. Not sure what you mean - like the ambient smoke and fire effects you get in buildings (which loop continuously)? Edited April 18, 2007 by [BG2]Panzaman Quote Link to comment Share on other sites More sharing options...
junk Posted April 18, 2007 Report Share Posted April 18, 2007 Try to just addTemplate the effect to the weapon. It'll need code to tell it to play automatically and then you obviously will need it to loop. You might run into a big problem though when switching to another weapon. Let me see what i can get it to do later tonight. I made a flamethrower and I could of sworn I did a pilot light, but it's been longer than a year and I forgot if I got it working. If I didn't, I'll try it and then tell you what to do...or that it's not possible. The key to this is that you only have to switch to the weapon, not fire the weapon, right? Small chance you have to template another mesh which calls the effect because templating to a weapon very well may tie it right into the fire button automatically. Quote Link to comment Share on other sites More sharing options...
CheetahShrk Posted April 20, 2007 Report Share Posted April 20, 2007 Effects tied to weapons that loop will instantly disappear when you switch weapons and reappear in a paused then play state when you switch back. Quote Link to comment Share on other sites More sharing options...
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