Stalker2200 Posted April 7, 2007 Report Share Posted April 7, 2007 I don't know where I can set up the HUD for weapons/vehicles. Can anybody help me? *I want to get the smoke grenade to display a HUD similar to that of a helicopter Quote Link to comment Share on other sites More sharing options...
BEEX Posted April 8, 2007 Report Share Posted April 8, 2007 which helicopter ,which position...co-pilot or pilot and which part of the hud do you mean.....you need to be more clear with your questions so we can help you. your question is an easy 1 but we need more info before we can post codes and so on. Quote Link to comment Share on other sites More sharing options...
Stalker2200 Posted April 8, 2007 Author Report Share Posted April 8, 2007 which helicopter ,which position...co-pilot or pilot and which part of the hud do you mean.....you need to be more clear with your questions so we can help you.your question is an easy 1 but we need more info before we can post codes and so on. sorry, I'm normally more specific. The main seat (the pilot) where it shows roll/speed/altitude. This way if you are falling and have the smoke grenade equipped, you can see your altitude and such. thanks Quote Link to comment Share on other sites More sharing options...
fbrixter Posted April 9, 2007 Report Share Posted April 9, 2007 I'm afraid I don't know the answer, but I can't help asking "why"? Do you mean *just* the pitch and roll bits, as a different way of aiming? Quote Link to comment Share on other sites More sharing options...
Harry Posted April 9, 2007 Report Share Posted April 9, 2007 Well, you can set the GUIIndex of the smokegrenade to that of a helicopter, but im not sure if its possible to retain the HUD when in freefall, as usually the hud just disappears. If that happens, you'd have to mod the main hud and not the hud of the weapon (you can still set the guiinjdex if needed but it becomes way more advanced imo) Quote Link to comment Share on other sites More sharing options...
Stalker2200 Posted April 9, 2007 Author Report Share Posted April 9, 2007 I'm wanting it for my pilot kit. You eject out of the plane, and the pilot kit will have the smoke grenade as default weapon. This way, when you are falling you see your altitude, speed, etc. ^^ I'll try playing around with the gui index Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted April 10, 2007 Report Share Posted April 10, 2007 The moment you jump from the plane you're back in the original kit . Quote Link to comment Share on other sites More sharing options...
berndnoll Posted April 10, 2007 Report Share Posted April 10, 2007 does the parachute have a gui index?? might be as easy as setting the chute gui the same as the heli much easier Quote Link to comment Share on other sites More sharing options...
BEEX Posted April 10, 2007 Report Share Posted April 10, 2007 the parachute dont use a gui,the drawn handweapon overrides any other gui's. Quote Link to comment Share on other sites More sharing options...
Stalker2200 Posted April 10, 2007 Author Report Share Posted April 10, 2007 (edited) the parachute dont use a gui,the drawn handweapon overrides any other gui's. Could I make the parachute disallow you to use your weapon? Would that work? Something along those lines, i didn't think it would be this hard lol. Edited April 10, 2007 by Stalker2200 Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted April 11, 2007 Report Share Posted April 11, 2007 You could add a 'GenericFireArm' to the chute and give it an appropriate GUI index. Although the HUD for it will only pop up after opening the chute afaik, so this wouldn't give you a HUD in freefall. Quote Link to comment Share on other sites More sharing options...
Stalker2200 Posted April 12, 2007 Author Report Share Posted April 12, 2007 You could add a 'GenericFireArm' to the chute and give it an appropriate GUI index. Although the HUD for it will only pop up after opening the chute afaik, so this wouldn't give you a HUD in freefall. well is there ANY way to make the hud not disappear in freefall? Quote Link to comment Share on other sites More sharing options...
Ells Posted April 12, 2007 Report Share Posted April 12, 2007 Could you add a dummy vehicle that the player 'sits in' when he's free falling, this way you can see the vehicle hud, when he hits the silk, he 'gets out' of the vehicle and see's the chute hud? Set the vehicle and chute hud the same, so the player will probably only see a slight glitch in the graphics as the hud changes from vehicle to chute (may not even see a glitch). In fact the glitch could be the jolt you get when the canapoy hits the air. May need some python to switch in and out of the vehicle, but it seems logical to me. Maybe even have the vehicle be a back pack kind of thing, set the player position beneath it and use the freefall animation? Have python destroy the vehicle when you exit and have the wreck mesh like an open back pack sailing down to the ground. Quote Link to comment Share on other sites More sharing options...
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