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Hud


Stalker2200

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which helicopter ,which position...co-pilot or pilot and which part of the hud do you mean.....you need to be more clear with your questions so we can help you.

your question is an easy 1 but we need more info before we can post codes and so on.

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which helicopter ,which position...co-pilot or pilot and which part of the hud do you mean.....you need to be more clear with your questions so we can help you.

your question is an easy 1 but we need more info before we can post codes and so on.

sorry, I'm normally more specific.

The main seat (the pilot) where it shows roll/speed/altitude.

This way if you are falling and have the smoke grenade equipped, you can see your altitude and such.

thanks

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Well, you can set the GUIIndex of the smokegrenade to that of a helicopter, but im not sure if its possible to retain the HUD when in freefall, as usually the hud just disappears. If that happens, you'd have to mod the main hud and not the hud of the weapon (you can still set the guiinjdex if needed but it becomes way more advanced imo)

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the parachute dont use a gui,the drawn handweapon overrides any other gui's.

Could I make the parachute disallow you to use your weapon? Would that work?

Something along those lines, i didn't think it would be this hard lol.

Edited by Stalker2200
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You could add a 'GenericFireArm' to the chute and give it an appropriate GUI index.

Although the HUD for it will only pop up after opening the chute afaik, so this wouldn't give you a HUD in freefall.

well is there ANY way to make the hud not disappear in freefall?

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Could you add a dummy vehicle that the player 'sits in' when he's free falling, this way you can see the vehicle hud, when he hits the silk, he 'gets out' of the vehicle and see's the chute hud?

Set the vehicle and chute hud the same, so the player will probably only see a slight glitch in the graphics as the hud changes from vehicle to chute (may not even see a glitch). In fact the glitch could be the jolt you get when the canapoy hits the air.

May need some python to switch in and out of the vehicle, but it seems logical to me.

Maybe even have the vehicle be a back pack kind of thing, set the player position beneath it and use the freefall animation?

Have python destroy the vehicle when you exit and have the wreck mesh like an open back pack sailing down to the ground.

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