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Help Greenlight Rekoil... New Fps With Mod Support.

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- 09-17-12 14:16 - 0 comments

http://rekoil.com/20...ekoil-on-steam/

Plastic Piranha looking to Greenlight Rekoil on Steam

What is Greenlight?

Steam Greenlight is Valve’s latest initiative to further involve the community in the development and publishing process. Greenlight enables the community to vote on what title’s should be released via Steam. If the community gets behind a game, Valve will see that buzz, and choose the title for release on the Steam network.

Greenlight call to arms

With that in mind, we are putting out a “Community call to arms”. We ask that everyone to upvote Rekoil and asks their friends and family to do the same. With your help, we can make this happen and bring Rekoil to Steam!

To upvote Rekoil, all you have to do is go to our Greenlight page on Steam, sign in with your Steam account, and click the thumbs up button. With that done, we wouldn’t argue with you if you wanted to ask your friends to do the same.

As an added incentive we’ll be giving early Rekoil Beta access to those who upvote and favorite our Greenlight page on Steam by doing the following:

Step 1. You have to Like and Favorite Rekoil on Steam’s Greenlight

Step 2. Take a screenshot of the page

Step 3. Email your screenshot to [email protected]

Step 4. And you’re done! Just wait for us to contact you back!

Step 5. Share this info with all your teammates, friends and family

Everyone at Plastic Piranha would like to thank you all for the support you have shown to date, and continue to show as development continues and we near the Beta stage. Your help makes a huge difference. So let’s do this, let’s vote for Rekoil and make this happen!


Sign up to Greenlight this amazing game and get Beta Access...

CB
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2012 Site Fundraising Request

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- 02-13-12 22:24 - 1 comments

It's that time of year again! I would appreciate any donations to assist with the cost of hosting this website via dreamhost.com, the yearly cost of the IPBoard forum software, and renewing the domain (completed today). It currently costs $150 per year to host the site, so any assistance from the community would be appreciated. I am not looking for another webhost or someone to host the site on the communities behalf as we've tried that many times and it never works out- plus, Dreamhost does a good job maintain operational security of their servers and reliable backups.

I know times are tough, so please do not feel any obligation, I will continue to host this site regardless if donations are received or not. Please Paypal [email protected], with a note if you'd like your name to remain anonymous.

Thank you for building this great community resource and your continuing support!

Det
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Usi Release Update 2 January 1 2012

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- 01-02-12 07:15 - 1 comments

http://blacksandstud...read.php?t=3957

We made it even better!

One week ago, we released USI 2.0 (Ver 0.2f) after 4 years of hard work. We received many bug reports and half the maps was crashing, but for those who played, it was fun. Luckily we stayed on top of thing and kept working all week to deliver yet another full build with a bunch of tweaks to improve the game. That’s right the US Intervention team and BlackSandStudios presents USI 2.0 (ver 0.2g). The build was fully debugged by Devilman, the crashing issue was discovered by Neo82 and Knallkopp_02. BloodyDeed provided the test server we have been using to fine tune this version. This is another full build and there is no need to uninstall the first version. The installer will clear the mod folder for you.

US Intervention 2.0g Changle log


Menu:
Reduced the size of the missile and bomb track and lock icons.
Tweaked huds for SU-25s and A-10s.
Updateded the localization file (English Only)
Vehicles:
Tweaked flight physics on F-117, Mig-25, A7, Ah-1s, and gazelles.
All rocket pods had fire rates removed, you can now just hold the trigger and let them rip.
Tweaked velocities on all tank main guns.
Added zoom to Shilka, M-163, Gaskin, using “right click”. Shilka w/missiles, Avenger using “X”.
Tweaked zoom on the stationary TOW.
Removed the bomb code from the Harrier flyover effect, was causing each map it was placed on to crash online.
All payloads adjusted for balance.
Sounds:
Missile and rocket sound files renamed, 1p and 3p was reversed.
Loop marker add to the rocket sounds for the changes made to the fire arm codes.
Maps:
Road files sorted out for Battle of Kirkuk Oilfields. The cause for this map crashing
Removed unwanted files from all map folders.
Tweaked all maps to aim for better performance. (view distances, fog settings, ect…)
Regenerated terrain lightmaps for Weapon Compound level.
Python:
Scoring was adjusted to meet ranked server requirements.
Removed the “get in there and fight” code.
USI 2.0g core
USI 2.0g Levels
USI 2.0g Client Fix
USI 2.0g server files
USI 2.0g server fix




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US Intervention Forums





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