Official BF Editor Forums: New editor version change log- add your findings - Official BF Editor Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

New editor version change log- add your findings

#1 User is offline   Detrux Icon

  • Site Admin/Owner
  • PipPipPip
  • Group: Root Admin
  • Posts: 998
  • Joined: 19-July 05
  • Gender:Male

Posted 10 June 2006 - 04:08 PM

I couldn't find a new change log within the editor, so if you find a new feature or noticed something is fixed, please post it below. If you find a bug in the new version, or one that has not been fixed, please post it here. I will try and bug Dice for an official change log...

Unofficial change log

-Loading times improved
-Debugger working with 1.3 patch
-Radius of ambient sounds now visible
-The 'read-only' bug seems to be gone. A newly created map can be painted and saved w/o problems and file attribute changes.
-add yours
0

#2 User is offline   Harry Icon

  • Advanced Member
  • PipPipPip
  • Group: Moderators
  • Posts: 603
  • Joined: 26-September 05

Posted 11 June 2006 - 10:50 AM

Dunno if this was already present pre 1.3, but I noticed native support for triggerables etc. So:

-added support for triggerables and triggerabletargets. Add them like controlpoints. Secondary position and rotation can be accessed by rightclicking on triggerableTargets. Rightclicking when a triggerable is selected allows you to test it. Havent been able to link anything. Cant find it in tweakerbar, cant do it like ambients.
_
99% of what I say goes untested unless explicitly told otherwise, so beware.
0

#3 User is offline   [FH]ctz Icon

  • Member
  • PipPip
  • Group: Members
  • Posts: 439
  • Joined: 20-July 05

Posted 14 June 2006 - 09:05 PM

View PostHarry, on Jun 11 2006, 11:50 AM, said:

Dunno if this was already present pre 1.3, but I noticed native support for triggerables etc. So:

-added support for triggerables and triggerabletargets. Add them like controlpoints. Secondary position and rotation can be accessed by rightclicking on triggerableTargets. Rightclicking when a triggerable is selected allows you to test it. Havent been able to link anything. Cant find it in tweakerbar, cant do it like ambients.

this was first in 1.21, the editor which first supported sf

i've found that ducking in "input" mode no longer crashes. still crashes in "enter" mode. but its better than it was :)
0

#4 User is offline   zuiquan1 Icon

  • Member
  • PipPip
  • Group: Members
  • Posts: 265
  • Joined: 12-August 05
  • Interests:wushu-changquan, jianshu,daoshu, gunshu, qiangshu

Posted 15 June 2006 - 12:12 AM

Quote

Detrux' date='Jun 10 2006, 12:08 PM' post='40673']
-Loading times improved


I dodt really notice any difference, still slow as ever for me :(

Quote

-The 'read-only' bug seems to be gone. A newly created map can be painted and saved w/o problems and file attribute changes.


are you sure, Im still having problems getting stuff I write on the .cons, to actually stay on the .cons after Ive exited out of them, very annoying

This post has been edited by zuiquan1: 15 June 2006 - 12:12 AM

"If you do not change direction you may end up where you're headed". Lau Tzu

"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all powerful". Lao Zi
Posted Image
0

#5 User is offline   [PoE]jilted Icon

  • Advanced Member
  • PipPipPip
  • Group: Moderators
  • Posts: 679
  • Joined: 19-July 05
  • Location:Western Montana USA
  • Interests:Snowbaording, Hiking, Rafting, MODDING!

Posted 15 June 2006 - 01:55 AM

Added "Cancel" button at mod selection

(best thing ever!)
Posted Image
0

#6 User is offline   Detrux Icon

  • Site Admin/Owner
  • PipPipPip
  • Group: Root Admin
  • Posts: 998
  • Joined: 19-July 05
  • Gender:Male

Posted 15 June 2006 - 05:52 AM

Quote

I didnt really notice any difference, still slow as ever for me :(


I noticed a significant improvement on loading up my mod, and bf2, though I'm unsure if this was an intended fix, the result of less errors, or some optimization
0

#7 User is offline   Sir.Darthmaster Icon

  • Member
  • PipPip
  • Group: Members
  • Posts: 165
  • Joined: 26-March 06
  • Gender:Male
  • Location:Verrebroek, Belgium

Posted 29 August 2006 - 06:24 PM

anyone noticed that there aint a vehicle cam anymore ?
Posted Image
0

#8 User is offline   debconf Icon

  • Member
  • PipPip
  • Group: Members
  • Posts: 193
  • Joined: 25-October 05
  • Gender:Male
  • Location:de/nrw
  • Interests:reality2midi/audio - leveldesign - generic 3d design - balance and gameplay

Posted 29 August 2006 - 06:51 PM

yup i miss that 1 too
i'm having another episode - i just need a stronger dose

Posted Image
0

#9 User is offline   ThaRigdog Icon

  • Member
  • PipPip
  • Group: Members
  • Posts: 166
  • Joined: 13-October 06
  • Gender:Male
  • Location:The good ol' CA
  • Interests:Duck huntin' with my Binelli 12 gauge shotgun and racing cars at Sears Point Raceway

Posted 31 October 2006 - 09:28 PM

Also, a new thing is when you enter a heli the helidraft effect is played (like the swirling dust, the water, all that stuff).
Posted Image
Hamburger Hill, 'Nam '69

Special Operations Coder/
WTF Mod Coder
0

#10 User is offline   mschoeldgen[Xww2] Icon

  • God-like
  • PipPipPipPipPip
  • Group: Moderators
  • Posts: 8,699
  • Joined: 23-July 05
  • Gender:Male
  • Location:Berlin, Germany

Posted 25 April 2007 - 08:21 AM

Editor accepts 4 lightmapsamples archives instead of 3 in the former version, which means a 'lightmapsamples04.zip' file will be read by the editor.
-eXperience WW2- coding,modelling,AI support
Posted Imagehttp://www.xww2.comPosted Image
0

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users