Need Help To Create A Pirate Ship In Maya 6.0.1. I am going to create a pirate ship to my new mod, and I need help!
Posted 17 April 2008 - 12:57 PM
First, I need help to make the “prototype” of the ship in Maya. I mean the model, and all pieces like canons, deck, side, front..............
Here is some pictures of the Black Pearl:
Second, I need help with all setups for the ship(speed, movement) and the cannons (effects and other stuff for weapons like cannons)
Also, if I want to do so one player controls 2 or 5 cannons at one time, how do I do that?
I think that you now more about this than me, so you now what more I need to do to have a pirate ship with cannons, that work in my BF2 mod.
So, please.......help me.........
Posted 17 April 2008 - 03:22 PM
Some things to consider... you cant attach ladders to moving ships so you'll have to figure out something clever for walking around this ship. Pirate ships with any sort of detail at all are really laggy if they are not statics. If you dont know how to model or code, then creating something like this is going to take you longer than the game will even be around - esp given that BF2 only has one boat in it to study. So start by looking at the RIB to see how to make things float and drive around.
Then assuming you get some help from someone on the other parts - the multiple cannon thing isnt too hard. Generally you'll want to have a rotational bundle the player can turn to control the pitch of several cannon barrels. To this attach a generic firearm which has a multi-fire component with a burst size of 1. Then for each cannon barrel you want, call out an ObjectTemplate.fire.addBarrelName barrel# and space them out down the length of your ship. You will probably be required to do this anyway because once you get over 8 or so PCOs, the ship will lag like no tomorrow.
Posted 18 April 2008 - 09:01 PM
The only problem is that I dont have a clue of how to model.................
Please someone give me some basics of modeling and.................. .........coding.
Posted 18 April 2008 - 11:16 PM
Here is some screens.
The basic model , created from 2 boxes and 1 cylinder.Tryed to model so low poly as possible because games like BF2 can`t run highpoly models.
End Model look here.
And don`t forget learning of 3d modeling can take alot of time , i`m learning everything complitely my self,without teachers and other stuff have buyed few books of it and if need some info that can`t find look in them. Have opened maya 8 mounths ago for first time and studing everyday whole free time that i have till late night. The point is why i tell al this stuff is to explain you and make you ready that 3d modeling is not so simple thing for beginner , so you if you start doing something never stop, and work for it to get your project done.
So be ready .
This post has been edited by OLEG-RUSSIA: 18 April 2008 - 11:17 PM
Posted 19 April 2008 - 08:11 AM
Find some plans and pictures on that site. If that doesn't help you you should probably look for a free 3D model with the usual suspects:
there are more of these sites, use your favourite search enigine
Only a note that you are on the 'exotic' side with Maya . Most of the pals around here use 3DS Max and can help you with that. Maya users are a minority in this forum.
Posted 22 April 2008 - 01:10 PM
OR, do you mean that I am going use a ready 3d model to my ship?
I thought that I was going to use my pictures and make a pirate ship, not use a ready model.....
Is it easier to make a pirate ship in 3dsmax? People says that 3dsmax is not free.......
But,.....where is there a link to download 3dsmax on this site then?
Posted 22 April 2008 - 07:38 PM
Modelling takes awhile to get good at and there is unwrapping the model for texturing and adding the ability for the ship to move and float...
You should start making a simple box in Maya...unwrap it texture it and export it and get it ingame... Your best bet is to d/l our Pirates mod and make
a fan map with it using all the ships and cannons etc...
Posted 24 April 2008 - 02:41 PM
What do you mean with "making a simple box"?
Whats a fan-map?
Why cant I have a Pirate mod, with a map with only water, and place my ship there?
You sure can... have your own Pirate mod with your own ship... I was just trying to make it easier by using our already done ships... no biggie...
Posted 25 April 2008 - 09:26 AM
I did'nt mean like that... Of curse I want (and need) help, I just asked, you now... I am not very good at modeling and that stuff.....So, sorry if I dont always understand.
What do you mean? I already have some ships?
Do you now any good topic that desciribes how to modeling a ship in Maya?
I dont now, How do you think that should be the best way to start modeling a Pirate Ship?
PLEASE HELP ME
Posted 26 April 2008 - 06:17 AM
A nice looking fighting sail is probably one of the hardest things to model , due to its massive rigging and the required detail.
Posted 26 April 2008 - 11:47 AM
Please help, and if I understand the modeling process with the box, I maybe later on can start making the ship....
Thank you guys for helping me,.. Thanks a lot