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Xww2 - The Submarine

#1 User is offline   mschoeldgen[Xww2] Icon

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Posted 03 September 2008 - 08:24 AM

Thought i'd post some of the things to come in our next news update :
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Yes, it dives and yes, it fires torpedoes. Next sub will be a japanese type RO 34 :o
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#2 User is offline   TNE26 Icon

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Posted 03 September 2008 - 09:35 AM

Damn, thats cool!! :)
Kind regards, Thomas
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Northern Zealand Navy S.E.A.L's | Clan leader
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#3 User is offline   PiratePlunder Icon

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Posted 03 September 2008 - 11:45 AM

I know nothing about subs, but that looks lovely.

Is that a weapon on the top - is it usable and if so what happens if your using it when it dives?
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#4 User is offline   1/2Hawk Icon

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Posted 03 September 2008 - 12:42 PM

Thats extremely cool... :D
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#5 User is offline   clivewil Icon

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Posted 03 September 2008 - 02:19 PM

stop teasing, Misch. superb work :)

This post has been edited by clivewil: 03 September 2008 - 03:21 PM

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#6 User is offline   Rhino Icon

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Posted 03 September 2008 - 05:09 PM

cool, what's the view when its under the water? :D
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#7 User is offline   mschoeldgen[Xww2] Icon

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Posted 03 September 2008 - 07:08 PM

@PiratePlunder: As we have currently no way to distinguish if the boat is above or below the surface i decided to not yet make the cannon workable . And it would possibly give the BF2 engine some headaches if we fire that thing below the surface :P besides it being highly unrealistic.
@Rhino: To give the impression of looking through a periscope i rotate a scope in front of the camera when diving. Not yet perfect but better than nothing.
Edit: Here's a shot with the hull of a battleship in the background:
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Its funny to note that the BF2 engine has display problems in 1P when the boat starts to dive. When the 3P camera shows the deck already below the surface, the 1P view still shows it above. Only much later ( when the whole boat is below ) the 1P view shows the correct underwater view. So BF2 is probably not the best sub simulator out there :P but its a lot of fun to drive it and fire the torpedoes ;)

This post has been edited by mschoeldgen[Xww2]: 03 September 2008 - 07:15 PM

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#8 User is offline   BEEX Icon

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Posted 03 September 2008 - 09:50 PM

nice work misch!....shame about those 3p/1p bugs,but i rekon you'l find a fix for it.
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#9 User is offline   Catbox Icon

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Posted 03 September 2008 - 10:32 PM

that's really cool... can it be spotted on radar underwater?
The NAW mod has a sub i believe and they may have an idea about the 1p 3p views?
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#10 User is offline   Rhino Icon

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Posted 04 September 2008 - 05:58 AM

cool, not very realistic to have a parascope that works underwater but can understand its the best that you can really get hehe :D

also I take it with 1p and 3p, the mesh's are not offset ie, geom0 and geom1? that might be the prob but doubt it.

looks really good thou :D
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#11 User is offline   Bensta Icon

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Posted 05 September 2008 - 06:43 AM

Yea good stuff Msch and team, looks like that will be alot of fun.
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#12 User is offline   mschoeldgen[Xww2] Icon

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Posted 05 September 2008 - 07:25 AM

@Rhino: No, the meshes are not offsetted , they're just the same as in any other PCO. It seems that DICE never planned to have a 1P view below the water surface so that you never see the deck submerging . It would be interesting to know if NaW ever solved it.

@CB: Good question - i didn't test it yet as in XWW2 we don't have a lot of radar, only the commander and a few large ships are equipped with it.

But for the moment i struggle with another problem - firing a projectile underwater. The very first torpedo fired in a game doesn't run as expected but sits in the water after a few meters :blink: . Its only the first torpedo and each subsequent torpedo does its job fine. Very, very strange and shows me that the engine still has some surprises to offer.

This post has been edited by mschoeldgen[Xww2]: 05 September 2008 - 07:27 AM

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#13 User is offline   mschoeldgen[Xww2] Icon

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Posted 11 September 2008 - 07:53 AM

After loading the NaW mod to have a look at their submarine i'm happy to say that my boats ( for now we have two ) use a completely different technique , as we can dive on the spot which the NaW boat can't. It is also impossible with our boats to fly like the NaW boat :lol:
NaW also circumvented the above/below surface problem as their 1P view is always below the waterline.
But it was useful for my torpedo issue . The good old 'ETTorpedo' engine from BF1942 still exists in BF2 and does a fine job :P So, thanks to NaW for those hints !
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#14 User is offline   Osis[OPK] Icon

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Posted 15 September 2008 - 03:20 PM

looking good... Nice progress... Any videos?
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#15 User is offline   mschoeldgen[Xww2] Icon

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Posted 16 September 2008 - 06:29 AM

No - we're too busy with creating content that nobody is able to make a good movie atm. But i've done another sub for the japanese, a K5 class:
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Next on the list is a new army and their kits - which is a bunch of work again.
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