.
---step 1---
go to objects/soldiers/common/soldiercamera.tweak...change to...
.
rem *** Generated with Bf2Editor.exe [created: 2004/10/13 15:1]
ObjectTemplate.activeSafe Camera SoldierCamera
ObjectTemplate.modifiedByUser beex
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_SoldierCamera_RotationRpm
rem -------------------------------------
ObjectTemplate.CVMInside 0
ObjectTemplate.CVMFlyBy 0
ObjectTemplate.CVMChase 1
ObjectTemplate.CVMFrontChase 0
ObjectTemplate.CVMNose 0
ObjectTemplate.CVMTrace 0
ObjectTemplate.CVMExternTrace 0
ObjectTemplate.cameraShakeSensitivity 0.2
ObjectTemplate.chaseDistance 16
ObjectTemplate.chaseAngle 0.01
ObjectTemplate.chaseOffset 0/0/0
ObjectTemplate.followStiffness 0
ObjectTemplate.worldFOV 1.1
ObjectTemplate.insideFOV 1.1
ObjectTemplate.activeSafe Sound S_SoldierCamera_RotationRpm
ObjectTemplate.modifiedByUser beex
.
---step 2---
when creating maps for a side scroller you need to make sure soldier spawn points are rotated in the correct direction...
.
in yourlevel/gamemodes/16,32,64 (sp or cq)/gameplayobjects.con...set all spawnpoints to 90/0.000/0.000
.
rem [SpawnPoint: allybase_1]
Object.create allybase_1
Object.absolutePosition -0.033/26.286/-18.945
Object.rotation 90/0.000/0.000
Object.layer 1
.
.
unfortunetly there are some problems.
1.ladders dont work 100% of the time.
2.ladders can change the rotation of the camera on exit from the ladder,seeing as the ladder camera is hard coded theres only one work around for this issue,rotate the ladders to face you.
3.exiting a vehicle will change the direction of the camera also,only real solution is to have a vehicle on a linear track and make sure the exit positions are not rotated.
4.theres 3 things i havent tested yet,tv guided missiles,parachute and stationary weapons...(i'll edit when they have been tested).
.
HAPPY SCROLLING!
This post has been edited by BEEX: 01 July 2010 - 10:02 PM

Sign In
Register
Help



MultiQuote