This post has been edited by MaxFR: 18 July 2010 - 11:30 AM
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Snow Effect
#2
Posted 18 July 2010 - 04:26 PM
Well you don't really need much experience to make a snow effect in the editor.
Basically you spawn a lot of particles with a high frequency.
Start the editor, make a new EffectBundle, add a ParticleSystemEmitter to it and start experimentign with it.
You can start making it emit one particle at a time, and changing this particle first. When the particle looks like snow (change texture, color, maybe even animation), you can start the emitting part. Change the values so it randomly spawns the particles from all directions.
If you have bf2142 (demo) you could even use the snow texture. (common_client.zip\textures\snow.dds)
Effects never work the first time, so expect to work on it for at least one day.
Basically you spawn a lot of particles with a high frequency.
Start the editor, make a new EffectBundle, add a ParticleSystemEmitter to it and start experimentign with it.
You can start making it emit one particle at a time, and changing this particle first. When the particle looks like snow (change texture, color, maybe even animation), you can start the emitting part. Change the values so it randomly spawns the particles from all directions.
If you have bf2142 (demo) you could even use the snow texture. (common_client.zip\textures\snow.dds)
Effects never work the first time, so expect to work on it for at least one day.
#3
Posted 19 July 2010 - 12:06 AM
#4
Posted 19 July 2010 - 06:23 AM
Quote
Effects never work the first time, so expect to work on it for at least one day.
Snow is easy but the collisions are hard. If you find a way to not let it snow inside buildings ( without massive lag ) let me know ...
#5
Posted 19 July 2010 - 10:32 AM
You can do that by making different sized effects.
Then you can just "build around" the buildings
BTW: would it be possible to make snow by spawning player control objects?
EDIT
Forgot about the actual "particle" template.
You could try to give the particles collision by using actual particles and making a custom snow mesh. Afraid it would still lag though
Then you can just "build around" the buildings
BTW: would it be possible to make snow by spawning player control objects?
EDIT
Forgot about the actual "particle" template.
You could try to give the particles collision by using actual particles and making a custom snow mesh. Afraid it would still lag though
This post has been edited by bergerkiller: 19 July 2010 - 10:36 AM
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