Official BF Editor Forums: Snow Effect - Official BF Editor Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Snow Effect

#1 User is offline   MaxFR Icon

  • Newbie
  • Pip
  • Group: Members
  • Posts: 16
  • Joined: 16-July 10

Posted 18 July 2010 - 11:29 AM

Hi ! I would like to know where and how i can get some good snow effect, example : snow falling from clouds or something like this..

This post has been edited by MaxFR: 18 July 2010 - 11:30 AM

0

#2 User is offline   bergerkiller Icon

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 563
  • Joined: 24-April 09
  • Gender:Male
  • Location:Netherlands
  • Interests:Battlefield 2 modding, programming and overall gaming. Xfire acc: ibergerwar

Posted 18 July 2010 - 04:26 PM

Well you don't really need much experience to make a snow effect in the editor.

Basically you spawn a lot of particles with a high frequency.
Start the editor, make a new EffectBundle, add a ParticleSystemEmitter to it and start experimentign with it.
You can start making it emit one particle at a time, and changing this particle first. When the particle looks like snow (change texture, color, maybe even animation), you can start the emitting part. Change the values so it randomly spawns the particles from all directions.

If you have bf2142 (demo) you could even use the snow texture. (common_client.zip\textures\snow.dds)

Effects never work the first time, so expect to work on it for at least one day.
All our Lost Pirates Productions' programs

Posted Image Lost Pirates Productions Software Leader
Posted Image
0

#3 User is offline   Coronaextra Icon

  • Member
  • PipPip
  • Group: Members
  • Posts: 81
  • Joined: 07-December 09
  • Gender:Male
  • Location:Dallas, Texas

Posted 19 July 2010 - 12:06 AM

You can also set it up as an ambient trigger.

http://www.bfeditor....h=1&#entry92186
Posted Image
0

#4 User is offline   mschoeldgen[Xww2] Icon

  • God-like
  • PipPipPipPipPip
  • Group: Moderators
  • Posts: 8,699
  • Joined: 23-July 05
  • Gender:Male
  • Location:Berlin, Germany

Posted 19 July 2010 - 06:23 AM

Quote

Effects never work the first time, so expect to work on it for at least one day.
Hehehe, yeah the Effect editor can be confusing and only displays half of what you coded :P

Snow is easy but the collisions are hard. If you find a way to not let it snow inside buildings ( without massive lag ) let me know ...
-eXperience WW2- coding,modelling,AI support
Posted Imagehttp://www.xww2.comPosted Image
0

#5 User is offline   bergerkiller Icon

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 563
  • Joined: 24-April 09
  • Gender:Male
  • Location:Netherlands
  • Interests:Battlefield 2 modding, programming and overall gaming. Xfire acc: ibergerwar

Posted 19 July 2010 - 10:32 AM

You can do that by making different sized effects. :P

Then you can just "build around" the buildings :D

BTW: would it be possible to make snow by spawning player control objects? :D

EDIT

Forgot about the actual "particle" template.
You could try to give the particles collision by using actual particles and making a custom snow mesh. Afraid it would still lag though :(

This post has been edited by bergerkiller: 19 July 2010 - 10:36 AM

All our Lost Pirates Productions' programs

Posted Image Lost Pirates Productions Software Leader
Posted Image
0

#6 User is offline   UberWazuSoldier Icon

  • Expert
  • PipPipPipPip
  • Group: Members
  • Posts: 1,172
  • Joined: 18-December 08
  • Location:Auckland, New Zealand

Posted 20 July 2010 - 05:27 AM

Well, yeah, that'd lag :lol: . I don't think the network would be able to take it either.
Roflbox/Operation Dead Dawn Developer. (Ninjamod is taking a back seat for now)

Posted Image
0

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users