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Editor, Tutorial, And Plug-in Downloads | All Listed Here.

#1 User is offline   Detrux Icon

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Posted 24 February 2006 - 02:10 AM

NOTE: The tutorials and editor listed on the official BF2 site are outdated, use the links found in this thread.

Official Tools and Plug-ins

BF2 Editor *Compatible with 1.3 (June 06/06 version)
http://www.fileplane...-Mod-Toolkit-v3

Maya 6.0.1 Tools
Installation thread: http://bfeditor.org/...p?showtopic=710

3DS Max Tools (June 10/06 version)
Description: Extract the contents of this .zip file to your 3dsmax directory while keeping the sub-folders inside the .zip as they are.
Download: http://rex3d.net/bf2...x_10Jun2006.zip
Original thread: http://bfeditor.org/...?showtopic=5980

GMax Tools
Description: Editor plug-in for Gmax.
Download: http://www.ea.com/of.../downloads.jsp#

Lightmap Samples
Description: For those of you wanting to generate lightmaps for maps using the retail version of Battlefield 2 objects.
Download:
Filefront: http://battlefield2....p_Samples;45703
Fileplanet: http://www.fileplane...ght-Map-Samples

---------------------------------------
Official Tutorials (by Lawrence Brown)

Note: It is highly recommended anyone new to BF2 modding complete all of these tutorials from start to finish.

Official Editor User Guide
Description: Dice's official (though incomplete) user guide to the editor. Includes a great walk-through and explanation of the UI.
Location: Pre-installed with the editor and located at C:Program FilesEA GAMESBattlefield 2bf2editorHelpUserGuide.doc

Tutorial 1: Creating a Basic Terrain
Description: The essentials of how to use the terrain editor. (Thanks to Doomlab for hosting the download mirror for this and other tutorials)
Download: Here
Wiki Entry: http://bfeditor.org/...a_Basic_Terrain (an online version of the tutorial, with large pictures)

Tutorial 2: Creating a Basic Level
Description: The essentials of how to use the level editor.
Download: Here
Wiki Entry: http://bfeditor.org/...g_a_Basic_Level

Tutorial 3: Mod Set-Up
Description: How to properly set-up a custom mod in the editor.
Download: Here
Wiki Entry: http://bfeditor.org/...stom_Mod_Set-up

Tutorial 4: Building the Bunker
Description: How to model a static object for BF2.
Download: Max Maya
Wiki Entry: http://bfeditor.org/wiki/ (Max)

Tutorial 5: Importing The Bunker
Description: How to import the bunker from Tutorial 4: Building the Bunker.
Download: Maya

Tutorial 6: Building the Car (Updated)
Description: I've updated this tutorial with a bit of new information that I've just discovered. How to build a car for BF2.
Download: Max
Maya
Original thread: http://bfeditor.org/...?showtopic=1260

Tutorial 7: Importing and Editing the Car
Description: This tutorial covers the steps necessary to "Import" the car from tutorial 6 into the editor and make the necessary edits to get it working in the game.
Download: http://bfeditor.gotf...ing_the_Car.zip
Original thread: http://bfeditor.org/...?showtopic=1261

Tutorial 8: Creating a New Team
Description: This should be considered an advanced tutorial. It documents all necessary steps for creating a new team, getting it into the editor, and then getting it into the game.
Download: http://bfeditor.gotf..._a_New_Team.zip (Maya)
Original thread: http://bfeditor.org/...?showtopic=2515

Tutorial 9: Creating New Kits
Description: This is a tutorial documenting all steps necessary for creating a new set of kits for a team and getting them in the game.
Download: http://bfeditor.gotf...ng_New_Kits.zip (Maya & max)
Original thread: http://bfeditor.org/...pic.php?p=22482

Collision Meshes Explained
Description: Thread is the tutorial. Suggested reading.
Original thread: http://bfeditor.org/...?showtopic=3007

Internet Mod Testing Procedure
Description: If you've created a mod and need to know the steps needed to test it over the net, such as packaging, file pruning, and so on, check out this tutorial.
Download: http://bfeditor.gotf...g_Procedure.zip
Original thread: http://bfeditor.org/...p?showtopic=520

Windowed Mode and Other Helpful Flags
Description: If your map is crashing and you don't know why, the first step is to run in "windowed mode" to see if you can get an error message. This can be tricky to do with a custom mod.
Download: http://bfeditor.gotf...lpful_Flags.zip
Original thread: http://bfeditor.org/...p?showtopic=519

BF2142 Object Editor Tweaks
Description: A detailed explanation of commands for the object editor for 2142.
Download link: http://bfeditor.org/...r_Help_2142.zip



---------------------------------------
User Created/Useful Tools and Plug-ins

GUI for bf2Materials.exe
Description: GUI for Rexman's BF2Materials.exe. Requires .NET framework 2.0
Original thread: http://bfeditor.org/...?showtopic=5923

Packing tools
Description: Batch files for packing individual parts of your BF2 mod or the whole thing. Relies on an installed WinRAR. Readme included.
Download

GMax
Description: The free, watered down version of 3DS Max, which is supported by the editor.
Download: http://www.turbosquid.com/gmax

BF2 Mod Toolkit (Sep 29/05 version)
Description: The toolkit functionality is mainly centered around the import/export of the map files at the moment. The toolkit needs two additional applications to perform these operations, NConvert, and Nvdxt.
Download: http://graphicrealit.......atID=2&ID=2
Alt-Download: http://bfeditor.org/...t_0-7_Setup.exe
Original thread: http://bfeditor.org/...?showtopic=2245

BF2 Terrain Painter (Tpaint) (Sep 05/05 version)
Description: Texture your maps easier; this tool will create both the color map and detail map, based on height and gradient.
Download: http://rocketman.f2o...paint_v0.33.rar or
http://tpaint.alffx.nl/
Original thread: http://bfeditor.org/...?showtopic=1716

BF2 Ecomap (Feb 01/06 version (v0.21))
Description: Similair to Tpaint but with some additional options. This tool hasn't yet been used by much of the community, so not much feedback is currently available.
Download: http://www.leetdream...s/BF2Ecomap.zip
Original thread: http://bfeditor.org/...?showtopic=3977

Nvidia DDS thumbnail viewer
Description: Allows you to view/edit .dds files in photoshop.
Download: http://developer.nvi...ail_viewer.html

GIMP DDS plugin
Description: Allows you to view/edit .dds files in The GIMP.
Download: http://nifelheim.dyn.../~cocidius/dds/
The GIMP discussion forum, where developers and users of the GIMP discuss features, usage and handling:
http://www.gimptalk....forum/index.php

Nvidia DDS Utilities
Description: This installer includes five separate utilities:
* nvDXT - convenient command-line access to nvDXTlib functionality and more
* detach - extracts MIP levels from a .DDS file
* stitch - recombines MIP levels into a single .DDS file
* readDXT - reads compressed images and writes .TGA files
* nxDXTlib - library for working with .DDS files
Download: http://developer.nvi..._utilities.html

Nvidia Texture Atlas tool
Description: A collection of tools for creating texture atlases, which can help to increase batch sizes.
Download: http://developer.nvi...tlas_tools.html

Terragen
Description: Terragen is capable of photorealistic results for professional landscape visualisation, special effects, art and recreation.
Download: http://www.planetside.co.uk/terragen/

L3DT
Description: L3DT is an affordable heightmap and texture generating tool
http://www.bundysoft.com/L3DT/
Related thread: http://bfeditor.org/...?showtopic=4814

MD5 Generator
Description: Mach10 has programmed a small EXE to generate MD5 content-check files for your mod. If you're concerned about cheating in your mod this program should help you out.
Download link: http://www.mnmcreati...D5Generator.rar
Readme file: http://www.mnmcreati...md5s/Readme.txt
Related thread: http://bfeditor.org/...?showtopic=6988

SourceEdit Texteditor
Description: This configurable texteditor allows BF2 syntax highlighting, search and replace in files and folders and is free. It can rename a complete map in 5 seconds and is suitable for the localization files.
Download: http://www.brixoft.net/default.asp

Windows Dump File Tool
Description: The dump ('dmp' ) files created by BF2 are just standard windows dump files, and can be read with the standard windows debug tools. (Note: You're unlikely to get any additional useful information out of these dmp files though!).
Download: http://www.microsoft...installx86.mspx.

BInK Video Tools
Description: Tools for creating BInK video files, used for the menu animation screens, etc.
Download:
http://www.radgameto...com/bnkmain.htm

Sound Tools
Description: Tools for working with ogg
Original Thread: http://bfeditor.org/...?showtopic=1469
Download: http://files.filefro...;/fileinfo.html

---------------------------------------
User Created Tutorials

http://bfeditor.org/...?showtopic=4538

This post has been edited by Catbox: 23 September 2009 - 06:50 PM

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#2 User is offline   e-Gor Icon

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Posted 02 March 2006 - 06:39 PM

Very useful :)

The GIMP dds plugin might be helpful for those that don't have photoshop.
http://nifelheim.dyn.../~cocidius/dds/
chown -R us ./base
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#3 User is offline   CrazyAce Icon

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Posted 08 March 2006 - 07:32 AM

Don’t forget about mentioning the UserGuide.doc file that is found in the C:Program FilesEA GAMESBattlefield 2bf2editorHelp folder.

IMHO it is and should be everybody’s beginner guide to the BF2 Editor… Even though it is still unfinished; it does come in handy for the newbie’s.
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#4 User is offline   [BF:A] Croupier Icon

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Posted 09 March 2006 - 12:07 PM

Check out Doomlabs BF2 Dev Style Sheet. Lots of usefull stuff
http://www.doomlab.com/bf2info.html

This post has been edited by mschoeldgen[Xww2]: 03 July 2006 - 12:05 PM

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#5 User is offline   mschoeldgen[Xww2] Icon

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Posted 09 March 2006 - 02:09 PM

Ow, how could we forget the DoomLab :oops: !
NVidia's Windows Texture Viewer
http://developer.nvi...ure_viewer.html
Allow fast preview and browsing of DDS textures. Displays DXT Format and alpha channel.

SourceEdit Texteditor
http://www.brixoft.net/default.asp
This configurable texteditor allows BF2 syntax highlighting, search and replace in files and folders and is free :D It can rename a complete map in 5 seconds :P and is suitable for the localization files. My favourite tool...
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#6 User is offline   Catbox Icon

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Posted 20 March 2006 - 05:54 AM

I found this link in my favorites... some useful stuff...

http://planetbattlef...ls.Detail&id=73

CB
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#7 User is offline   Catbox Icon

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Posted 20 March 2006 - 06:21 AM

Heres a tutorial on undergrowth... step by step with pictures...
http://www.modtheate...ead.php?t=26554

And a tutorial on creating layers for 16,32 and 64 maps

http://www.modtheate...ead.php?t=26456

CB
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#8 User is offline   [BF:A] Croupier Icon

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Posted 02 April 2006 - 12:29 AM

Harrys Shader fix for Bf2_r.exe:
Original Thread:
http://bfeditor.org/...?showtopic=4185
Harry's link:
http://rapidshare.de...derfix.rar.html
Doomlab Link:
http://www.doomlab.c...w/Shaderfix.rar

Hopefully it will become redundant, meaning EA will provide a working debug.exe
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#9 User is offline   mschoeldgen[Xww2] Icon

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Posted 02 April 2006 - 08:48 AM

Here's a ready-to-use tank model for you to download:
http://www.schoeldge...942/testank.zip
This tank is ugly and has no weapons, but comes complete with textures and is fully animated using AnimatedUV techniques and bones. Included is the functional ingame folder and a 3DS Max 7 model. Use it as a help for your own vehicles.
(and credit me if you like :wink: )
-eXperience WW2- coding,modelling,AI support
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#10 User is offline   Detrux Icon

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Posted 07 April 2006 - 12:02 AM

*Updated the list of tutorials to place them in order, as well as added some of the missing tutorials. I also started adding the first of the tutorials to the wiki.*
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#11 User is offline   Detrux Icon

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Posted 10 June 2006 - 04:22 PM

*updated new editor version link, added gui for bfmaterials by Harry*
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#12 User is offline   Detrux Icon

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Posted 12 June 2006 - 12:07 AM

*Updated with June 10th version of Rexman's 3ds tools*
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Posted 17 June 2006 - 10:17 PM

*updated with sound tools, sound tools download link in original thread updated*
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#14 User is offline   phresh Icon

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Posted 01 August 2006 - 02:16 AM

Rexman's Packing tools and MemeAtlas Generator:
http://bfeditor.org/...showtopic=3181&
BFEditor Wiki #bfeditor on irc.GameSurge.net
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#15 User is offline   mschoeldgen[Xww2] Icon

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Posted 16 August 2006 - 06:48 AM

Added Mach10's MD5 generator to the 'Useful tools' section. Thanks again for contributing :D !

This post has been edited by mschoeldgen[Xww2]: 16 August 2006 - 06:48 AM

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