Page 1 of 1
New editor version change log- add your findings
#1
Posted 10 June 2006 - 04:08 PM
I couldn't find a new change log within the editor, so if you find a new feature or noticed something is fixed, please post it below. If you find a bug in the new version, or one that has not been fixed, please post it here. I will try and bug Dice for an official change log...
Unofficial change log
-Loading times improved
-Debugger working with 1.3 patch
-Radius of ambient sounds now visible
-The 'read-only' bug seems to be gone. A newly created map can be painted and saved w/o problems and file attribute changes.
-add yours
Unofficial change log
-Loading times improved
-Debugger working with 1.3 patch
-Radius of ambient sounds now visible
-The 'read-only' bug seems to be gone. A newly created map can be painted and saved w/o problems and file attribute changes.
-add yours
yarr! BFEditor Wiki
#2
Posted 11 June 2006 - 10:50 AM
Dunno if this was already present pre 1.3, but I noticed native support for triggerables etc. So:
-added support for triggerables and triggerabletargets. Add them like controlpoints. Secondary position and rotation can be accessed by rightclicking on triggerableTargets. Rightclicking when a triggerable is selected allows you to test it. Havent been able to link anything. Cant find it in tweakerbar, cant do it like ambients.
-added support for triggerables and triggerabletargets. Add them like controlpoints. Secondary position and rotation can be accessed by rightclicking on triggerableTargets. Rightclicking when a triggerable is selected allows you to test it. Havent been able to link anything. Cant find it in tweakerbar, cant do it like ambients.
_
99% of what I say goes untested unless explicitly told otherwise, so beware.
99% of what I say goes untested unless explicitly told otherwise, so beware.
#3
Posted 14 June 2006 - 09:05 PM
Harry, on Jun 11 2006, 11:50 AM, said:
Dunno if this was already present pre 1.3, but I noticed native support for triggerables etc. So:
-added support for triggerables and triggerabletargets. Add them like controlpoints. Secondary position and rotation can be accessed by rightclicking on triggerableTargets. Rightclicking when a triggerable is selected allows you to test it. Havent been able to link anything. Cant find it in tweakerbar, cant do it like ambients.
-added support for triggerables and triggerabletargets. Add them like controlpoints. Secondary position and rotation can be accessed by rightclicking on triggerableTargets. Rightclicking when a triggerable is selected allows you to test it. Havent been able to link anything. Cant find it in tweakerbar, cant do it like ambients.
this was first in 1.21, the editor which first supported sf
i've found that ducking in "input" mode no longer crashes. still crashes in "enter" mode. but its better than it was
#4
Posted 15 June 2006 - 12:12 AM
Quote
Detrux' date='Jun 10 2006, 12:08 PM' post='40673']
-Loading times improved
-Loading times improved
I dodt really notice any difference, still slow as ever for me
Quote
-The 'read-only' bug seems to be gone. A newly created map can be painted and saved w/o problems and file attribute changes.
are you sure, Im still having problems getting stuff I write on the .cons, to actually stay on the .cons after Ive exited out of them, very annoying
This post has been edited by zuiquan1: 15 June 2006 - 12:12 AM
"If you do not change direction you may end up where you're headed". Lau Tzu
"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all powerful". Lao Zi
"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all powerful". Lao Zi
#6
Posted 15 June 2006 - 05:52 AM
Quote
I didnt really notice any difference, still slow as ever for me 
I noticed a significant improvement on loading up my mod, and bf2, though I'm unsure if this was an intended fix, the result of less errors, or some optimization
yarr! BFEditor Wiki
#10
Posted 25 April 2007 - 08:21 AM
Editor accepts 4 lightmapsamples archives instead of 3 in the former version, which means a 'lightmapsamples04.zip' file will be read by the editor.
Page 1 of 1

Sign In
Register
Help


MultiQuote

