senthor, on Jun 25 2008, 11:50 AM, said:
You need WinZIP 11.0 to get it work. Now, WZ 11.2 is out but it won't work.
Download 11.0 here: http://www.gold-soft...p-file1347.html and choose for the commandline plugin the one with 11.0 support.
Works fine!
Here are the updated .bat files for levs way:
http://www.megaupload.com/?d=I4IRZDX1
just copy the content of the archive to your bf2142 mod directory and launch the new batches.
thanks, senthor
17/03/2007 - Update :
After a few months of tossing this project aside, another user has re-sparked my interest.
So I am in the process of re-releasing these files with some fixes.
These fixes are :
- Fixed some objects\materials not being unpacked using the batch file.
- Reference to the staticobjects.con file was wrong in the init.con files (all of them)
_____________________________________________________________
** BEFORE STARTING - I RECOMMEND MAKING BACK UP OF THE ENTIRE \BATTLEFIELD 2142 DIRECTORY!**
You must install:
winzip 11 - *links above*
winzip command line addon *links above*
You can delete these after all the following processes are finished if you want.
Double click bf2142_ed_unofficial_1_01 Part 1.exe
http://rapidshare.co...Part_1.exe.html (63747 KB) <- includes editor and batch files.
Browse to your\battlefield 2142 directory and click "Unzip"
Unpacking the Objects:
In the \battlefield 2\mods\2142\objects folder, there is a file called "unpack.bat"
This unpacks all the objects\materials needed for this editor.
When the unpacker gets to "vehicles" it may get a crc error. press "o" then "n"
Unpacking the Levels:
In the \battlefield 2\mods\2142\Levels folder, there is a unpack_levels.bat
This will unpack all the level contents, and removing the read only attributes, allowing you to edit the map.
Double click bf2142_ed_unofficial_1_01 Part 2.exe
http://rapidshare.co...Part_2.exe.html (342 KB) <- patched files - can only be run after above steps....
Browse to your\battlefield 2142 directory and click "Unzip"
The only annoyance you will face is the incessant prompts from winzip, asking you to continue. Unfortunately this is
out of my control, as winzip is NOT freeware, and is the only program that supports long paths\filenames in DOS.
I assure you, this doesnt happen in the registered version. FFF
I hope this has been helpful in getting the many frustrated people to load\edit maps in this editor
Any more helpful comments would be appreciated, especially to resolve the 2 remaining issues.
http://bfeditor.org/...st=0#entry55806
Known problems to date:
-I have a problem displaying the detailed ground textures
The ground is dark when close up in detail texture mode. (probably related to the missing ground textures.)
-Spawn points - It doesnt seem to recognise the spawn points. editing of the .con files is probably in order
LeViaTHaN
June '08
This post has been edited by LeViaTHaN74: 25 June 2008 - 02:44 PM

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