.skinnedmesh Files how do i make or convert these?
Posted 13 December 2006 - 05:54 AM
Also, I've been searching and I keep reading about a program called bf2materials.exe - but I can't find a link to download this.. do I need this program? and can anyone tell me what it does?
Please tell me if i need any other apps other than max, texporter,bf2 tools and the editor to create and animate a soldier. I'm planning on overwriting one of the teams as this is for a new mod.
Posted 13 December 2006 - 09:29 AM
Additional hints for creating soldiers can be found here:
This thread should be read till the end , cause we discuss some export/skeleton/bone issues in the last few pages.
In this thread you'll find complete hierarchies for all kinds of objects, including kits and soldiers. Interesting for naming your objects in a hierarchy:
Now for some problem-solving threads about soldiers. You might or might not encounter these problems:
You might also be interested in my little script extension for pinpointing unweighted vertices, as mentioned in this thread:
The small 'bf2materials.exe' comes in handy for checking meshes for the correct texture pathes and shader techniques. It is installed with the 3DS tools . Find it in /3DS Max/scripts/BF2/bin (path could be slightly off, but i'm on a Macintosh atm ).
I've packed a little zip with it and two batch files accompanying it to aid in extracting and modifying your meshes.
Make sure to adjust the batch files to your install pathes before using them.
This post has been edited by mschoeldgen[Xww2]: 13 December 2006 - 09:35 AM
Posted 15 December 2006 - 03:56 AM
sorry, but i have no idea what's going on
anyway... any ideas?
This post has been edited by Chugginator: 15 December 2006 - 04:54 AM
Posted 15 December 2006 - 05:08 AM
Posted 15 December 2006 - 09:02 AM
For your other question: The textures are not exported , in fact they should already be in the place where you plan to have them in the game files , like
This path you'd assign for the color texture slot in the BundledMesh material setup. If your basic setup for the BF2 Tools in Max is done, the texture pathes are then exported inside the bundledmesh and truncated to be game-location independent.